From 29ab20c27229672c24a7699afbcd54caad903331 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sun, 23 Apr 2017 14:35:08 +0200 Subject: Player data to Database (#5475) * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty --- src/content_sao.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 355453fc9..caf6dcbab 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -764,9 +764,10 @@ bool LuaEntitySAO::collideWithObjects() const // No prototype, PlayerSAO does not need to be deserialized -PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer): +PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, + bool is_singleplayer): UnitSAO(env_, v3f(0,0,0)), - m_player(NULL), + m_player(player_), m_peer_id(peer_id_), m_inventory(NULL), m_damage(0), @@ -819,7 +820,7 @@ PlayerSAO::~PlayerSAO() delete m_inventory; } -void PlayerSAO::initialize(RemotePlayer *player, const std::set &privs) +void PlayerSAO::finalize(RemotePlayer *player, const std::set &privs) { assert(player); m_player = player; -- cgit v1.2.3