From 251e3e01c7350d94ea8dec0857e834d1ed84ac3f Mon Sep 17 00:00:00 2001 From: sapier Date: Mon, 22 Jul 2013 18:54:30 +0200 Subject: Add support for setting stepheight for entities --- src/content_sao.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 6b3593ec7..90c4fa69c 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -505,14 +505,14 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) box.MaxEdge *= BS; collisionMoveResult moveresult; f32 pos_max_d = BS*0.25; // Distance per iteration - f32 stepheight = 0; // Maximum climbable step height v3f p_pos = m_base_position; v3f p_velocity = m_velocity; v3f p_acceleration = m_acceleration; moveresult = collisionMoveSimple(m_env,m_env->getGameDef(), - pos_max_d, box, stepheight, dtime, + pos_max_d, box, m_prop.stepheight, dtime, p_pos, p_velocity, p_acceleration, this, m_prop.collideWithObjects); + // Apply results m_base_position = p_pos; m_velocity = p_velocity; -- cgit v1.2.3