From 1b2f64473ed4f222d3b7f02df853730d4382105e Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 4 Mar 2015 11:29:34 +0100 Subject: Send Inventory packet on event, don't check it at each AsyncRunStep. * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls --- src/content_sao.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 0600689e4..ad48f95fb 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -717,7 +717,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_attachment_sent(false), // public m_moved(false), - m_inventory_not_sent(false), m_physics_override_speed(1), m_physics_override_jump(1), m_physics_override_gravity(1), @@ -1162,11 +1161,6 @@ InventoryLocation PlayerSAO::getInventoryLocation() const return loc; } -void PlayerSAO::setInventoryModified() -{ - m_inventory_not_sent = true; -} - std::string PlayerSAO::getWieldList() const { return "main"; -- cgit v1.2.3