From cf6e22e9a690c5654a3d4edf7365e1d1115083b1 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 15 Nov 2011 14:43:15 +0200 Subject: Better node texture generation --- src/content_mapblock.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content_mapblock.cpp') diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index ff6215a54..7ce4f2df4 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -391,7 +391,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, else l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); video::SColor c = MapBlock_LightColor( - nodedef->get(n).vertex_alpha, l); + nodedef->get(n).alpha, l); // Neighbor liquid levels (key = relative position) // Includes current node @@ -678,7 +678,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); video::SColor c = MapBlock_LightColor( - nodedef->get(n).vertex_alpha, l); + nodedef->get(n).alpha, l); video::S3DVertex vertices[4] = { -- cgit v1.2.3