From 62c10e3d0855fa14fdc260da0b7cd748e53db13f Mon Sep 17 00:00:00 2001 From: lisacvuk Date: Tue, 23 Jan 2018 19:28:21 +0100 Subject: Disable fall damage when "immortal" group set (#6946) --- src/content_cao.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/content_cao.h') diff --git a/src/content_cao.h b/src/content_cao.h index 575aad241..7e946efb7 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -124,7 +124,10 @@ public: { return ACTIVEOBJECT_TYPE_GENERIC; } - + inline const ItemGroupList &getGroups() const + { + return m_armor_groups; + } void initialize(const std::string &data); void processInitData(const std::string &data); @@ -143,6 +146,8 @@ public: return m_yaw; } + const bool isImmortal(); + scene::ISceneNode *getSceneNode(); scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(); -- cgit v1.2.3