From 787cd15c14b65f50b06c6b9ccecf28e937318430 Mon Sep 17 00:00:00 2001 From: Rob Blanckaert Date: Sun, 22 Oct 2017 11:41:57 -0700 Subject: - Clear colors when reading property info. - Set vertex colors on upright_sprites. --- src/content_cao.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 9d87c733e..a8b4ae2e1 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1134,10 +1134,12 @@ void GenericCAO::updateTextures(std::string mod) buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; + setMeshColor(mesh, m_prop.colors[1]); } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; + setMeshColor(mesh, m_prop.colors[0]); } buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); -- cgit v1.2.3