From 613797a3048907275ceebe29582b9fc2761b1f25 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 5 Oct 2016 09:03:55 +0200 Subject: Replace various std::map with UNORDERED_MAP + various cleanups This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef --- src/content_cao.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index f414b2b9b..609422f26 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1505,10 +1505,8 @@ void GenericCAO::updateBonePosition() return; m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render - for(std::map >::const_iterator ii = m_bone_position.begin(); - ii != m_bone_position.end(); ++ii) - { + for(UNORDERED_MAP >::const_iterator + ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { std::string bone_name = (*ii).first; v3f bone_pos = (*ii).second.X; v3f bone_rot = (*ii).second.Y; -- cgit v1.2.3