From 251e3e01c7350d94ea8dec0857e834d1ed84ac3f Mon Sep 17 00:00:00 2001 From: sapier Date: Mon, 22 Jul 2013 18:54:30 +0200 Subject: Add support for setting stepheight for entities --- src/content_cao.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 925855288..bbee0bc83 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1150,12 +1150,11 @@ public: box.MaxEdge *= BS; collisionMoveResult moveresult; f32 pos_max_d = BS*0.125; // Distance per iteration - f32 stepheight = 0; v3f p_pos = m_position; v3f p_velocity = m_velocity; v3f p_acceleration = m_acceleration; moveresult = collisionMoveSimple(env,env->getGameDef(), - pos_max_d, box, stepheight, dtime, + pos_max_d, box, m_prop.stepheight, dtime, p_pos, p_velocity, p_acceleration, this, m_prop.collideWithObjects); // Apply results -- cgit v1.2.3