From ee2d9d973a0397ce244f05d49083250956578780 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 4 Sep 2012 09:48:26 +0300 Subject: Reorganize ClientMap rendering code for a bit more performance - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing --- src/clientmap.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/clientmap.h') diff --git a/src/clientmap.h b/src/clientmap.h index 29ebed159..f8a69630e 100644 --- a/src/clientmap.h +++ b/src/clientmap.h @@ -113,7 +113,8 @@ public: { return m_box; } - + + void updateDrawList(video::IVideoDriver* driver); void renderMap(video::IVideoDriver* driver, s32 pass); int getBackgroundBrightness(float max_d, u32 daylight_factor, @@ -141,6 +142,8 @@ private: v3f m_camera_direction; f32 m_camera_fov; JMutex m_camera_mutex; + + core::map m_drawlist; core::map m_last_drawn_sectors; }; -- cgit v1.2.3