From 2c19d51409ca903021e0b508e5bc15299c4e51dc Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sun, 22 Jan 2017 11:17:41 +0100 Subject: [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client --- src/clientenvironment.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/clientenvironment.h') diff --git a/src/clientenvironment.h b/src/clientenvironment.h index b30a7a6d7..c273ede54 100644 --- a/src/clientenvironment.h +++ b/src/clientenvironment.h @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class ClientSimpleObject; class ClientMap; +class ClientScripting; class ClientActiveObject; class GenericCAO; class LocalPlayer; @@ -75,6 +76,7 @@ public: ClientMap & getClientMap(); Client *getGameDef() { return m_client; } + void setScript(ClientScripting *script) { m_script = script; } void step(f32 dtime); @@ -176,6 +178,7 @@ private: scene::ISceneManager *m_smgr; ITextureSource *m_texturesource; Client *m_client; + ClientScripting *m_script; IrrlichtDevice *m_irr; UNORDERED_MAP m_active_objects; std::vector m_simple_objects; -- cgit v1.2.3