From f3b198e49008ea3aba568974c8f423fdc801d4a2 Mon Sep 17 00:00:00 2001 From: x2048 Date: Fri, 24 Mar 2023 12:34:21 +0100 Subject: Return shadow_sky_body_orbit_tilt setting Used as a default value when the game does not change the value via API (e.g. legacy server) --- src/client/sky.cpp | 1 + src/client/sky.h | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/client') diff --git a/src/client/sky.cpp b/src/client/sky.cpp index eb7db36d4..0cdec0ac9 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -97,6 +97,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade } m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); + m_sky_params.body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60., 60.); setStarCount(1000); } diff --git a/src/client/sky.h b/src/client/sky.h index 602876797..9102db4d4 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -98,7 +98,8 @@ public: } void setBodyOrbitTilt(float body_orbit_tilt) { - m_sky_params.body_orbit_tilt = body_orbit_tilt; + if (body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT) + m_sky_params.body_orbit_tilt = rangelim(body_orbit_tilt, -90.f, 90.f); } void overrideColors(video::SColor bgcolor, video::SColor skycolor) { -- cgit v1.2.3