From cdbe3c5e5784b34e548c58b08579ff55b3096fb9 Mon Sep 17 00:00:00 2001 From: Danila Shutov Date: Sun, 19 Apr 2020 19:47:13 +0300 Subject: Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) --- src/client/wieldmesh.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'src/client/wieldmesh.cpp') diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index 2c6807fab..997eb1b5b 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -347,7 +347,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che scene::SMesh *mesh = nullptr; if (m_enable_shaders) { - u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); + u32 shader_id = shdrsrc->getShader("object_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); m_material_type = shdrsrc->getShaderInfo(shader_id).material; } @@ -471,6 +471,21 @@ void WieldMeshSceneNode::setColor(video::SColor c) } } +void WieldMeshSceneNode::setNodeLightColor(video::SColor color) +{ + if (!m_meshnode) + return; + + if (m_enable_shaders) { + for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) { + video::SMaterial &material = m_meshnode->getMaterial(i); + material.EmissiveColor = color; + } + } else { + setColor(color); + } +} + void WieldMeshSceneNode::render() { // note: if this method is changed to actually do something, -- cgit v1.2.3