From 48f7c5603e5b2dfca941d228e76e452bc269a1fa Mon Sep 17 00:00:00 2001 From: x2048 Date: Thu, 7 Apr 2022 22:13:50 +0200 Subject: Adjust shadowmap distortion to use entire SM texture (#12166) --- src/client/shadows/shadowsshadercallbacks.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/client/shadows/shadowsshadercallbacks.cpp') diff --git a/src/client/shadows/shadowsshadercallbacks.cpp b/src/client/shadows/shadowsshadercallbacks.cpp index 51ea8aa93..b571ea939 100644 --- a/src/client/shadows/shadowsshadercallbacks.cpp +++ b/src/client/shadows/shadowsshadercallbacks.cpp @@ -26,6 +26,10 @@ void ShadowDepthShaderCB::OnSetConstants( core::matrix4 lightMVP = driver->getTransform(video::ETS_PROJECTION); lightMVP *= driver->getTransform(video::ETS_VIEW); + + f32 cam_pos[4]; + lightMVP.transformVect(cam_pos, CameraPos); + lightMVP *= driver->getTransform(video::ETS_WORLD); m_light_mvp_setting.set(lightMVP.pointer(), services); @@ -39,4 +43,6 @@ void ShadowDepthShaderCB::OnSetConstants( m_perspective_bias1.set(&bias1, services); f32 zbias = PerspectiveBiasZ; m_perspective_zbias.set(&zbias, services); + + m_cam_pos_setting.set(cam_pos, services); } -- cgit v1.2.3