From 88ffd641243ead70d82623d54822421c72893240 Mon Sep 17 00:00:00 2001 From: LoneWolfHT Date: Tue, 14 Jul 2020 10:12:17 -0700 Subject: Add object crosshair, disable entity selectionboxes by default (#9523) Adds new object crosshair base pack texture --- src/client/game.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/client/game.cpp') diff --git a/src/client/game.cpp b/src/client/game.cpp index 5f3ff5649..42d60b21c 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -3176,11 +3176,14 @@ PointedThing Game::updatePointedThing( const NodeDefManager *nodedef = map.getNodeDefManager(); runData.selected_object = NULL; + hud->pointing_at_object = false; RaycastState s(shootline, look_for_object, liquids_pointable); PointedThing result; env.continueRaycast(&s, &result); if (result.type == POINTEDTHING_OBJECT) { + hud->pointing_at_object = true; + runData.selected_object = client->getEnv().getActiveObject(result.object_id); aabb3f selection_box; if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() && -- cgit v1.2.3