From 3c395d908f016158162f022f24d7ea48eeb7e8d5 Mon Sep 17 00:00:00 2001 From: ANAND Date: Sat, 4 May 2019 12:43:31 +0530 Subject: Disable autoforward if player is dead --- src/client/game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/client/game.cpp') diff --git a/src/client/game.cpp b/src/client/game.cpp index 841357810..4d5fbfb97 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam) } // autoforward if set: simulate "up" key - if (player->getPlayerSettings().continuous_forward) { + if (player->getPlayerSettings().continuous_forward && !player->isDead()) { control.up = true; keypress_bits |= 1U << 0; } @@ -2483,7 +2483,7 @@ inline void Game::step(f32 *dtime) bool can_be_and_is_paused = (simple_singleplayer_mode && g_menumgr.pausesGame()); - if (can_be_and_is_paused) { // This is for a singleplayer server + if (can_be_and_is_paused) { // This is for a singleplayer server *dtime = 0; // No time passes } else { if (server) -- cgit v1.2.3