From cf64054390970f3cf974afb2b174340a3e1da382 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 16 Jul 2019 14:00:42 +0200 Subject: Implement adding velocity to player from Lua The intended usecase is knockback, but there's potential for more. --- src/client/client.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/client/client.h') diff --git a/src/client/client.h b/src/client/client.h index 15a4689c1..3bfb1631e 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -227,6 +227,7 @@ public: void handleCommand_SrpBytesSandB(NetworkPacket *pkt); void handleCommand_FormspecPrepend(NetworkPacket *pkt); void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt); + void handleCommand_PlayerSpeed(NetworkPacket *pkt); void ProcessData(NetworkPacket *pkt); -- cgit v1.2.3