From dd22ea051a643a1ca2657958c8552849dc1ffa36 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 27 Jun 2011 00:27:17 +0300 Subject: map unloading is now a whole lot better --- src/client.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/client.h') diff --git a/src/client.h b/src/client.h index 442eaef5d..bd838fee0 100644 --- a/src/client.h +++ b/src/client.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "jmutex.h" #include #include "clientobject.h" +#include "utility.h" // For IntervalLimiter struct MeshMakeData; @@ -306,11 +307,11 @@ private: void sendPlayerInfo(); float m_packetcounter_timer; - float m_delete_unused_sectors_timer; float m_connection_reinit_timer; float m_avg_rtt_timer; float m_playerpos_send_timer; float m_ignore_damage_timer; // Used after server moves player + IntervalLimiter m_map_timer_and_unload_interval; MeshUpdateThread m_mesh_update_thread; -- cgit v1.2.3