From 94c294bfdcfb7caa84c88649f3630605ed90e884 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sun, 2 Jul 2017 20:29:58 +0200 Subject: Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) * Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent --- src/camera.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h index f88f1cc94..51918be79 100644 --- a/src/camera.h +++ b/src/camera.h @@ -60,8 +60,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; class Camera { public: - Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, - Client *client); + Camera(MapDrawControl &draw_control, Client *client); ~Camera(); // Get camera scene node. @@ -181,7 +180,6 @@ private: MapDrawControl& m_draw_control; Client *m_client; - video::IVideoDriver *m_driver; // Absolute camera position v3f m_camera_position; -- cgit v1.2.3