From 03e710160f5c573b74097173b8202f209e5106ad Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 26 Dec 2022 21:59:55 +0100 Subject: Lua API: Document shader dependencies of set_lighting() (#13079) --- doc/lua_api.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8dfb991b7..a35adca60 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7468,8 +7468,10 @@ child will follow movement and rotation of that bone. * `saturation` sets the saturation (vividness). values > 1 increase the saturation values in [0,1) decrease the saturation + * This value has no effect on clients who have the "Tone Mapping" shader disabled. * `shadows` is a table that controls ambient shadows * `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness) + * This value has no effect on clients who have the "Dynamic Shadows" shader disabled. * `get_lighting()`: returns the current state of lighting for the player. * Result is a table with the same fields as `light_definition` in `set_lighting`. * `respawn()`: Respawns the player using the same mechanism as the death screen, -- cgit v1.2.3