From d1b80b462eaa74a8640cf132c21f74e4f924052a Mon Sep 17 00:00:00 2001 From: Abdou-31 Date: Wed, 9 Nov 2022 17:57:19 +0100 Subject: Fix typos and en_US/en_GB inconsistency in various files (#12902) --- client/shaders/nodes_shader/opengl_vertex.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client') diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 42fae7612..a00deb660 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -18,7 +18,7 @@ varying vec3 worldPosition; varying lowp vec4 varColor; // The centroid keyword ensures that after interpolation the texture coordinates // lie within the same bounds when MSAA is en- and disabled. -// This fixes the stripes problem with nearest-neighbour textures and MSAA. +// This fixes the stripes problem with nearest-neighbor textures and MSAA. #ifdef GL_ES varying mediump vec2 varTexCoord; #else -- cgit v1.2.3