From ff6dcfea82974df6db5a557e31aaddb6bdb7a71f Mon Sep 17 00:00:00 2001 From: x2048 Date: Tue, 6 Sep 2022 08:25:18 +0200 Subject: Implement rendering pipeline and post-processing (#12465) Co-authored-by: Lars Mueller Co-authored-by: sfan5 Co-authored-by: lhofhansl --- client/shaders/selection_shader/opengl_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client/shaders/selection_shader') diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index 35b1f8902..2094ea0f4 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -8,5 +8,5 @@ void main(void) vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); color.rgb *= varColor.rgb; - gl_FragColor = color; + gl_FragData[0] = color; } -- cgit v1.2.3