From c91f3f99fdd81e37527b7208fbf0b6287421d779 Mon Sep 17 00:00:00 2001 From: ROllerozxa Date: Sun, 5 Mar 2023 15:07:40 +0100 Subject: Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) --- builtin/settingtypes.txt | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 262e5ba50..962261ed4 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false shader_path (Shader path) path # The rendering back-end. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +# Note: A restart is required after changing this! +# OpenGL is the default for desktop, and OGLES2 for Android. +# Shaders are supported by OpenGL and OGLES2 (experimental). video_driver (Video driver) enum opengl opengl,ogles1,ogles2 # Distance in nodes at which transparency depth sorting is enabled -- cgit v1.2.3