From 1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sun, 27 Apr 2014 17:55:49 -0400 Subject: Organize builtin into subdirectories --- builtin/static_spawn.lua | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 builtin/static_spawn.lua (limited to 'builtin/static_spawn.lua') diff --git a/builtin/static_spawn.lua b/builtin/static_spawn.lua deleted file mode 100644 index e8c107d86..000000000 --- a/builtin/static_spawn.lua +++ /dev/null @@ -1,33 +0,0 @@ --- Minetest: builtin/static_spawn.lua - -local function warn_invalid_static_spawnpoint() - if minetest.setting_get("static_spawnpoint") and - not minetest.setting_get_pos("static_spawnpoint") then - minetest.log('error', "The static_spawnpoint setting is invalid: \"".. - minetest.setting_get("static_spawnpoint").."\"") - end -end - -warn_invalid_static_spawnpoint() - -local function put_player_in_spawn(obj) - warn_invalid_static_spawnpoint() - local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint") - if not static_spawnpoint then - return false - end - minetest.log('action', "Moving "..obj:get_player_name().. - " to static spawnpoint at ".. - minetest.pos_to_string(static_spawnpoint)) - obj:setpos(static_spawnpoint) - return true -end - -minetest.register_on_newplayer(function(obj) - put_player_in_spawn(obj) -end) - -minetest.register_on_respawnplayer(function(obj) - return put_player_in_spawn(obj) -end) - -- cgit v1.2.3