From 39d03148e5d98ef5f9a31b131a79ff2bbd71a877 Mon Sep 17 00:00:00 2001 From: sapier Date: Mon, 8 Jul 2013 23:45:14 +0200 Subject: Fix serverlist not beeing escaped correctly Always use address for server Fix first (empty) element beeing selected after deleting last world --- builtin/mainmenu.lua | 24 +++++++++--------------- 1 file changed, 9 insertions(+), 15 deletions(-) (limited to 'builtin/mainmenu.lua') diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua index 30cff823e..3e8ec6057 100644 --- a/builtin/mainmenu.lua +++ b/builtin/mainmenu.lua @@ -52,12 +52,6 @@ function render_favourite(spec) details = details .. " " end - if spec.port ~= nil then - text = text .. ":" .. spec.port:trim() - else - text = text .. ":??" - end - return text end @@ -119,6 +113,8 @@ function cleanup_path(temppath) return temppath end +-------------------------------------------------------------------------------- + function menu.set_texture(identifier,gamedetails) local texture_set = false if menu.texturepack ~= nil then @@ -696,10 +692,7 @@ function tabbuilder.handle_multiplayer_buttons(fields) end if event.typ == "CHG" then - local address = menu.favorites[event.index].name - if address == nil then - address = menu.favorites[event.index].address - end + local address = menu.favorites[event.index].address local port = menu.favorites[event.index].port if address ~= nil and @@ -1137,8 +1130,7 @@ function tabbuilder.tab_multiplayer() retval = retval .. "," .. render_favourite(menu.favorites[i]) end end - - print("cfav: " .. dump(menu.fav_selected)) + if menu.fav_selected ~= nil then retval = retval .. ";" .. menu.fav_selected .. "]" else @@ -1181,9 +1173,10 @@ function tabbuilder.tab_server() retval = retval .. "," .. menu.worldlist[i].name .. " \\[" .. menu.worldlist[i].gameid .. "\\]" end + retval = retval .. ";" .. index .. "]" + else + retval = retval .. ";0]" end - - retval = retval .. ";" .. index .. "]" return retval end @@ -1213,7 +1206,8 @@ end function tabbuilder.tab_singleplayer() local index = engine.setting_get("main_menu_singleplayer_world_idx") - if index == nil then + if index == nil or + #menu.filtered_game_list_raw() == 0 then index = 0 end -- cgit v1.2.3