From 4685849f89d08e7ab0a6196072e226a50f4d8bbc Mon Sep 17 00:00:00 2001 From: Desour Date: Wed, 14 Sep 2022 17:43:23 +0200 Subject: Devtest: Rename soundstuff init.lua --- games/devtest/mods/soundstuff/init.lua | 209 --------------------- .../devtest/mods/soundstuff/sound_event_items.lua | 209 +++++++++++++++++++++ 2 files changed, 209 insertions(+), 209 deletions(-) delete mode 100644 games/devtest/mods/soundstuff/init.lua create mode 100644 games/devtest/mods/soundstuff/sound_event_items.lua diff --git a/games/devtest/mods/soundstuff/init.lua b/games/devtest/mods/soundstuff/init.lua deleted file mode 100644 index b9a43bfc7..000000000 --- a/games/devtest/mods/soundstuff/init.lua +++ /dev/null @@ -1,209 +0,0 @@ -local simple_nodes = { - footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" }, - dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" }, - dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" }, - place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" }, - place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" }, -} - -for k,v in pairs(simple_nodes) do - minetest.register_node("soundstuff:"..k, { - description = v[1].."\n"..v[3], - tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]}, - groups = {dig_immediate=2}, - sounds = { - [k] = { name = "soundstuff_mono", gain = 1.0 }, - } - }) -end - -minetest.register_node("soundstuff:place_failed_attached", { - description = "Attached Place Failed Sound Node".."\n".. - "Attached to the floor; plays a sound when you try to place it but failed", - tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"}, - groups = {dig_immediate=2, attached_node=1}, - drawtype = "nodebox", - paramtype = "light", - node_box = { type = "fixed", fixed = { - { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, - { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, - }}, - sounds = { - place_failed = { name = "soundstuff_mono", gain = 1.0 }, - }, -}) - -minetest.register_node("soundstuff:fall", { - description = "Fall Sound Node".."\n".. - "Falls and plays sound if node below is gone", - tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, - groups = {dig_immediate=2, falling_node=1}, - sounds = { - fall = { name = "soundstuff_mono", gain = 1.0 }, - } -}) - -minetest.register_node("soundstuff:fall_attached", { - description = "Attached Fall Sound Node".."\n".. - "Drops as item and plays sound if node below is gone", - tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, - groups = {dig_immediate=2, attached_node=1}, - drawtype = "nodebox", - paramtype = "light", - node_box = { type = "fixed", fixed = { - { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, - { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, - }}, - sounds = { - fall = { name = "soundstuff_mono", gain = 1.0 }, - } -}) - -minetest.register_node("soundstuff:footstep_liquid", { - description = "Liquid Footstep Sound Node".."\n".. - "Plays sound when moving inside it; swimmable", - drawtype = "liquid", - tiles = { - "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", - }, - special_tiles = { - {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", - backface_culling = false}, - {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", - backface_culling = true}, - }, - liquids_pointable = true, - liquidtype = "source", - liquid_alternative_flowing = "soundstuff:footstep_liquid", - liquid_alternative_source = "soundstuff:footstep_liquid", - liquid_renewable = false, - liquid_range = 0, - liquid_viscosity = 0, - use_texture_alpha = "blend", - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - post_effect_color = {a = 64, r = 0, g = 0, b = 200}, - sounds = { - footstep = { name = "soundstuff_mono", gain = 1.0 }, - } -}) - -minetest.register_node("soundstuff:footstep_climbable", { - description = "Climbable Footstep Sound Node".."\n".. - "Plays sound when moving inside it; can climb up and down here", - drawtype = "allfaces", - tiles = { - "soundstuff_node_climbable.png", - }, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - groups = { dig_immediate = 2 }, - sounds = { - footstep = { name = "soundstuff_mono", gain = 1.0 }, - } -}) - - - -minetest.register_craftitem("soundstuff:eat", { - description = "Eat Sound Item".."\n".. - "Makes a sound when 'eaten' (with punch key)", - inventory_image = "soundstuff_eat.png", - on_use = minetest.item_eat(0), - sound = { - eat = { name = "soundstuff_mono", gain = 1.0 }, - } -}) - -minetest.register_tool("soundstuff:breaks", { - description = "Break Sound Tool".."\n".. - "Digs cracky=3 and more".."\n".. - "Makes a sound when it breaks", - inventory_image = "soundstuff_node_dug.png", - sound = { - breaks = { name = "soundstuff_mono", gain = 1.0 }, - }, - tool_capabilities = { - max_drop_level=0, - groupcaps={ - cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, - choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, - snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, - crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, - }, - }, -}) - - -minetest.register_tool("soundstuff:punch_use", { - description = "Punch Use Sound Tool\n".. - "Digs cracky=3 and more\n".. - "Makes a sound when used on node or entity", - inventory_image = "soundstuff_node_dig.png", - sound = { - punch_use = { name = "soundstuff_mono", gain = 1.0 }, - }, - tool_capabilities = { - max_drop_level=0, - groupcaps={ - cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, - choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, - snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, - crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, - }, - }, -}) - -minetest.register_tool("soundstuff:punch_use_air", { - description = "Punch Use (Air) Sound Tool\n".. - "Makes a sound when used pointing at nothing", - inventory_image = "soundstuff_node_dig.png", - sound = { - punch_use_air = { name = "soundstuff_mono", gain = 1.0 }, - }, -}) - --- Plays sound repeatedly -minetest.register_node("soundstuff:positional", { - description = "Positional Sound Node".."\n".. - "Repeatedly plays a sound at the node location", - on_construct = function(pos) - local timer = minetest.get_node_timer(pos) - timer:start(0) - end, - on_timer = function(pos, elapsed) - local node = minetest.get_node(pos) - local dist = node.param2 - if dist == 0 then - dist = nil - end - minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist }) - local timer = minetest.get_node_timer(pos) - timer:start(0.7) - end, - on_rightclick = function(pos, node, clicker) - node.param2 = (node.param2 + 1) % 64 - minetest.set_node(pos, node) - if clicker and clicker:is_player() then - local dist = node.param2 - local diststr - if dist == 0 then - diststr = "" - else - diststr = tostring(dist) - end - minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr) - end - end, - - groups = { dig_immediate = 2 }, - tiles = { "soundstuff_node_sound.png" }, -}) - diff --git a/games/devtest/mods/soundstuff/sound_event_items.lua b/games/devtest/mods/soundstuff/sound_event_items.lua new file mode 100644 index 000000000..b9a43bfc7 --- /dev/null +++ b/games/devtest/mods/soundstuff/sound_event_items.lua @@ -0,0 +1,209 @@ +local simple_nodes = { + footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" }, + dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" }, + dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" }, + place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" }, + place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" }, +} + +for k,v in pairs(simple_nodes) do + minetest.register_node("soundstuff:"..k, { + description = v[1].."\n"..v[3], + tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]}, + groups = {dig_immediate=2}, + sounds = { + [k] = { name = "soundstuff_mono", gain = 1.0 }, + } + }) +end + +minetest.register_node("soundstuff:place_failed_attached", { + description = "Attached Place Failed Sound Node".."\n".. + "Attached to the floor; plays a sound when you try to place it but failed", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"}, + groups = {dig_immediate=2, attached_node=1}, + drawtype = "nodebox", + paramtype = "light", + node_box = { type = "fixed", fixed = { + { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, + { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, + }}, + sounds = { + place_failed = { name = "soundstuff_mono", gain = 1.0 }, + }, +}) + +minetest.register_node("soundstuff:fall", { + description = "Fall Sound Node".."\n".. + "Falls and plays sound if node below is gone", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, + groups = {dig_immediate=2, falling_node=1}, + sounds = { + fall = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:fall_attached", { + description = "Attached Fall Sound Node".."\n".. + "Drops as item and plays sound if node below is gone", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, + groups = {dig_immediate=2, attached_node=1}, + drawtype = "nodebox", + paramtype = "light", + node_box = { type = "fixed", fixed = { + { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, + { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, + }}, + sounds = { + fall = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:footstep_liquid", { + description = "Liquid Footstep Sound Node".."\n".. + "Plays sound when moving inside it; swimmable", + drawtype = "liquid", + tiles = { + "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", + }, + special_tiles = { + {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", + backface_culling = false}, + {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190", + backface_culling = true}, + }, + liquids_pointable = true, + liquidtype = "source", + liquid_alternative_flowing = "soundstuff:footstep_liquid", + liquid_alternative_source = "soundstuff:footstep_liquid", + liquid_renewable = false, + liquid_range = 0, + liquid_viscosity = 0, + use_texture_alpha = "blend", + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 64, r = 0, g = 0, b = 200}, + sounds = { + footstep = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:footstep_climbable", { + description = "Climbable Footstep Sound Node".."\n".. + "Plays sound when moving inside it; can climb up and down here", + drawtype = "allfaces", + tiles = { + "soundstuff_node_climbable.png", + }, + paramtype = "light", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + groups = { dig_immediate = 2 }, + sounds = { + footstep = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + + + +minetest.register_craftitem("soundstuff:eat", { + description = "Eat Sound Item".."\n".. + "Makes a sound when 'eaten' (with punch key)", + inventory_image = "soundstuff_eat.png", + on_use = minetest.item_eat(0), + sound = { + eat = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_tool("soundstuff:breaks", { + description = "Break Sound Tool".."\n".. + "Digs cracky=3 and more".."\n".. + "Makes a sound when it breaks", + inventory_image = "soundstuff_node_dug.png", + sound = { + breaks = { name = "soundstuff_mono", gain = 1.0 }, + }, + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + }, + }, +}) + + +minetest.register_tool("soundstuff:punch_use", { + description = "Punch Use Sound Tool\n".. + "Digs cracky=3 and more\n".. + "Makes a sound when used on node or entity", + inventory_image = "soundstuff_node_dig.png", + sound = { + punch_use = { name = "soundstuff_mono", gain = 1.0 }, + }, + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, + choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, + snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, + crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0}, + }, + }, +}) + +minetest.register_tool("soundstuff:punch_use_air", { + description = "Punch Use (Air) Sound Tool\n".. + "Makes a sound when used pointing at nothing", + inventory_image = "soundstuff_node_dig.png", + sound = { + punch_use_air = { name = "soundstuff_mono", gain = 1.0 }, + }, +}) + +-- Plays sound repeatedly +minetest.register_node("soundstuff:positional", { + description = "Positional Sound Node".."\n".. + "Repeatedly plays a sound at the node location", + on_construct = function(pos) + local timer = minetest.get_node_timer(pos) + timer:start(0) + end, + on_timer = function(pos, elapsed) + local node = minetest.get_node(pos) + local dist = node.param2 + if dist == 0 then + dist = nil + end + minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist }) + local timer = minetest.get_node_timer(pos) + timer:start(0.7) + end, + on_rightclick = function(pos, node, clicker) + node.param2 = (node.param2 + 1) % 64 + minetest.set_node(pos, node) + if clicker and clicker:is_player() then + local dist = node.param2 + local diststr + if dist == 0 then + diststr = "" + else + diststr = tostring(dist) + end + minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr) + end + end, + + groups = { dig_immediate = 2 }, + tiles = { "soundstuff_node_sound.png" }, +}) + -- cgit v1.2.3