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2020-01-04Tweak default textures (#9237)Wuzzy
2019-10-23Add 4 missing fallback/default textures (#8845)Wuzzy
Processed using 'optipng -o7 -strip all '
2019-08-20Add player sprite textures back into the engine as a fallback (#8823)Paramat
'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
2018-12-04Mirror 'sunrisebg' texture to fix chopped right edge (#7935)Paramat
2018-12-03Re-master and improve touchscreen gui icons (#7931)stujones11
Increase the resolution of the smaller icons to look better on modern HD screens. All master SVGs included in the the Android build directory.
2018-11-18Android: Improve UI scaling on smaller high-density displays (#7834)stujones11
* Android: Improve UI scaling on smaller high-density displays
2018-10-19Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)Paramat
Previously these were both inconsistently close to the screen edge. 'gear icon' has been enlarged to match the width of 'zoom' and 'aux' buttons.
2018-07-10Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto
Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
2018-06-30Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto
2018-05-20Add screenshots to online content browserrubenwardy
2018-04-18Android: Modify touch screen GUI's buttons (#7240)Muhammad Rifqi Priyo Susanto
* Android: Add zoom, minimap, and toggle chat button Zoom button is put above jump button. Minimap and toggle chat button are put in settings bar. * Jump button is rotated down button * Move three buttons on the right screen higher
2018-04-10Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto
* Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
2018-02-19Add a refresh button to the serverlist (#6957)Tre
* add refresh button * Make search and refresh buttons smaller * Change to image button
2017-08-09Minimap: Leaner minimap arrow makes it easier to see the directionJens Rottmann
The arrow symbolizing the player in the square minimap looks almost like a triangle, making it a bit hard to see which direction it is currently pointing in when in a hurry. Redraw it leaner, pointier. Colors unchanged.
2017-03-10GUI: Convert loading screen's progress bar to image (#5362)kilbith
2017-02-10Add textures for air and ignore items (#5196)Wuzzy
2017-02-03Serverlist: Add ping indicators (#5164)kilbith
2016-11-12Halo: Highlight selected faceRealBadAngel
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-10-04Textures: New 'smoke puff' texture from TNT modparamat
2016-07-27Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy
Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
2016-04-21Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat
2016-04-20Mainmenu: Unify favorite servers with main serverlistkilbith
2016-04-11Minimap: revert change from RGBA to IndexedAuke Kok
@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
2016-04-08Minimap: "North" indicator arrow for circle minimapAuke Kok
Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
2016-03-25Update menu header imageJean-Patrick Guerrero
2016-02-28Resize object_marker_red.png to 16x16ShadowNinja
Having a non-power-of-two image broke the Android app.
2016-02-19Minimap: show player markersRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-12-18Android: Implement Autohiding button bars to cleanup screenSapier
2015-10-15Compress textures and fontsMaksim Gamarnik
Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-06-24Use frame instead of words 'no screenshot available'rubenwardy
2014-12-30Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky
under CC BY 3.0
2014-12-21Regenerate server_flags_creative.png from XCFKahrl
2014-12-14Fix background of creative icon (was black, now transparent)Kahrl
2014-12-13Display serverlist flags as iconsKahrl
2014-12-12Fix MSVC compiling warnings and remove an unused textureSmallJoker
2014-09-19Change default halo.png for better visibility.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
2014-06-14Fix regression dirt texture not beeing default in non cloud menusapier
2013-12-03Shaders rework.RealBadAngel
2013-08-04Make freetype usage configureable by a settingPilzAdam
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-06-18Compress texturesDavid Gumberg
2013-05-25Higher resolution menuheaderPilzAdam
2013-05-20Add menu_header.png and remove old, unused texturesPilzAdam
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-03-13Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.