aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2021-10-15Use scoped app storage on Android (#11466)rubenwardy
From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
2021-10-15Make /status message easier to readWuzzy
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-12Remove broken timeout behavioursfan5
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
2021-10-12Fix player HP desync between client and serversavilli
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-07Move instead of copy during content install if possiblesfan5
2021-10-07Move archive extraction in content store to async jobsfan5
2021-10-07Make fs::extractZipFile thread-safesfan5
2021-10-07Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-05Reduce shadow jitter (#11668)lhofhansl
2021-10-05Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy
2021-10-05Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton
2021-10-05Add get_server_max_lag() (#11671)Wuzzy
2021-10-01Improvements to colored shadows (#11516)x2048
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-09-27Various code improvementsSmallJoker
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-22Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan5
2021-09-19Fix src/util/string.cpp on NetBSDnia
- iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-09-19Fix HUD multiline text alignment (#10795)Lars Müller
2021-09-19Fix trivial typossfan5
2021-09-19Add preprocessor check for weird (incorrect) build configurationssfan5
2021-09-17Shave off buffer copies in networking code (#11607)sfan5
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-09-17Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog
The warnings occured with the clang compiler
2021-09-15Readd TGA to the list of valid texture formats. (#11598)ROllerozxa
2021-09-14Chop game background in mainmenu (#10796)Lars Müller
2021-09-14Add Windows-specific CreateTempFile() implementationsfan5
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-12Fix broken handling of NodemetaChanged packetssfan5
fixes #11610
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-10Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-09-05Fix movement in random_input mode (#11592)NeroBurner
2021-09-01Don't look for zlib and zstd manually on Windowssfan5
2021-08-31Switch MapBlock compression to zstd (#10788)lhofhansl
* Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
2021-08-29Remove closing paren as weblink delimiterpecksin
2021-08-28Async-related script cleanupssfan5
2021-08-28Remove redundant on_dieplayer callssavilli
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-08-23Fix 6th line of infotext being cut off in half (#11456)Wuzzy
2021-08-23Inventory: Fix rare out-of-bounds accessSmallJoker
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23Use utf-8 for the Irrlicht clipboard (#11538)DS
2021-08-21HUD: Reject and warn on invalid stat types (#11548)SmallJoker
This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21Show status message when changing block bounds (#11556)Wuzzy
2021-08-19Validate staticdata and object property length limits (#11511)sfan5
Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens.
2021-08-19Fix scaled world-aligned textures being aligned inconsistently for ↵Wuzzy
non-normal drawtypes