Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-07 | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | |
Detect non-zero normals which point in the opposite direction from the face plane normal. | |||
2022-03-07 | Improve lighting of entities. | Dmitry Kostenko | |
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | |||
2022-03-07 | Apply shadow texture to wield-based entities | Dmitry Kostenko | |
For example, dropped nodes and items. | |||
2022-03-07 | Render shadows on entities. | Dmitry Kostenko | |
Fixes problem with mod 'drawers'. | |||
2022-03-05 | Readd basic_debug as a HUD flag (#12020) | Lars Müller | |
2022-03-05 | Allow get_sky to return a table (#11963) | Zughy | |
2022-03-02 | Fix segfault with autoscale_mode (again) | sfan5 | |
closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | |||
2022-02-26 | Move the codebase to C++14 | sfan5 | |
2022-02-23 | Lua API documentation: Various fixes (#12059) | SmallJoker | |
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | |||
2022-02-22 | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | |
2022-02-17 | Clean up ClientReady packet handling | sfan5 | |
fixes #12073 | |||
2022-02-16 | Use absolute value for bouncy in collision (#11969) | pecksin | |
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | |||
2022-02-10 | Allow to set the displayed item count and its alignment via meta (#8448) | DS | |
* Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | |||
2022-02-08 | Increase max objects per block defaults (#12055) | Lars Müller | |
2022-02-08 | Remove awful Mingw32 workarounds | sfan5 | |
Instead a warning is triggered if an affected compiler is detected. closes #12022 | |||
2022-02-08 | Send HUD flags only if changed | Lars Müller | |
2022-02-04 | Fix broken server startup if curl is disabled (#12046) | sfan5 | |
2022-02-04 | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | |
2022-02-03 | Clean up ClientInterface locking | Jude Melton-Houghton | |
2022-01-31 | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | |
2022-01-31 | Fix builtin statbar backgrounds | Lars Mueller | |
see #12000 | |||
2022-01-30 | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | |
2022-01-30 | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | |
This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this. | |||
2022-01-30 | Get rid of `basic_debug` last minute | sfan5 | |
This isn't a revert but rather just disables the codepaths. also see #12011 | |||
2022-01-30 | Abort raycasts that go out-of-bounds (#12006) | sfan5 | |
2022-01-30 | Get rid of empty test file | sfan5 | |
2022-01-30 | Raise max mapgen limit constant to align with mapblock size | sfan5 | |
2022-01-29 | Disable dynamic shadows for the 5.5.0 release | SmallJoker | |
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | |||
2022-01-28 | Get rid of legacy workaround in SQLite backend | sfan5 | |
tested on Android 11, fixes #11937 | |||
2022-01-28 | Add game name to server status string | sfan5 | |
2022-01-27 | Request execution on dedicated GPU on Windows | sfan5 | |
2022-01-27 | Enable high-res timers on Windows | sfan5 | |
This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly. | |||
2022-01-27 | Rework drawtime and related timekeeping code to use microseconds | sfan5 | |
2022-01-27 | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | |
2022-01-27 | Define control(bits) as "unset" for entities (#11995) | Lars Müller | |
2022-01-25 | Update example config and translation .cpp | updatepo.sh | |
2022-01-23 | Cancel emerge callbacks on shutdown | Jude Melton-Houghton | |
2022-01-23 | Bump formspec version (#11980) | Vincent Robinson | |
2022-01-22 | Fix consistency of sky sun/moon texture behaviour | sfan5 | |
Also cleans up related code somewhat. | |||
2022-01-22 | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | |
2022-01-19 | Fix local animation not instantly updating after being set | sfan5 | |
2022-01-17 | Optimize folder handling in 'files' mod storage backend | sfan5 | |
This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846. | |||
2022-01-16 | Reset override material in anaglyph | Dmitry Kostenko | |
Reset override material properties before applying the color filter. | |||
2022-01-15 | Give the ASCII console splash a facelift | Alex | |
2022-01-15 | Minor improvements to Lua sandbox | sfan5 | |
2022-01-15 | Improve situation around race condition with dynamic_add_media during client ↵ | sfan5 | |
join | |||
2022-01-15 | Don't call on_dieplayer callback two times (#11874) | savilli | |
2022-01-12 | Fix NodeDef backwards compatibility to 5.3.0 (#11942) | SmallJoker | |
1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds | |||
2022-01-09 | Mainmenu game-related changes (#11887) | sfan5 | |
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | |||
2022-01-09 | Formspec: Fix bgcolor and set_focus checks | SmallJoker | |