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2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko
Detect non-zero normals which point in the opposite direction from the face plane normal.
2022-03-07Improve lighting of entities.Dmitry Kostenko
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
For example, dropped nodes and items.
2022-03-07Render shadows on entities.Dmitry Kostenko
Fixes problem with mod 'drawers'.
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-03-05Allow get_sky to return a table (#11963)Zughy
2022-03-02Fix segfault with autoscale_mode (again)sfan5
closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-02-26Move the codebase to C++14sfan5
2022-02-23Lua API documentation: Various fixes (#12059)SmallJoker
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-22FormspecMenu: make drawing of backgrounds less hacky (#9517)DS
2022-02-17Clean up ClientReady packet handlingsfan5
fixes #12073
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
* Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-02-08Remove awful Mingw32 workaroundssfan5
Instead a warning is triggered if an affected compiler is detected. closes #12022
2022-02-08Send HUD flags only if changedLars Müller
2022-02-04Fix broken server startup if curl is disabled (#12046)sfan5
2022-02-04Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
see #12000
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-30Add another very awful workaround to prevent a crash on Mingw32sfan5
This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this.
2022-01-30Get rid of `basic_debug` last minutesfan5
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30Abort raycasts that go out-of-bounds (#12006)sfan5
2022-01-30Get rid of empty test filesfan5
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
2022-01-28Get rid of legacy workaround in SQLite backendsfan5
tested on Android 11, fixes #11937
2022-01-28Add game name to server status stringsfan5
2022-01-27Request execution on dedicated GPU on Windowssfan5
2022-01-27Enable high-res timers on Windowssfan5
This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly.
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-27Define control(bits) as "unset" for entities (#11995)Lars Müller
2022-01-25Update example config and translation .cppupdatepo.sh
2022-01-23Cancel emerge callbacks on shutdownJude Melton-Houghton
2022-01-23Bump formspec version (#11980)Vincent Robinson
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
Also cleans up related code somewhat.
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-17Optimize folder handling in 'files' mod storage backendsfan5
This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
2022-01-16Reset override material in anaglyphDmitry Kostenko
Reset override material properties before applying the color filter.
2022-01-15Give the ASCII console splash a faceliftAlex
2022-01-15Minor improvements to Lua sandboxsfan5
2022-01-15Improve situation around race condition with dynamic_add_media during client ↵sfan5
join
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
2022-01-09Mainmenu game-related changes (#11887)sfan5
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09Formspec: Fix bgcolor and set_focus checksSmallJoker