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2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-19video backend selectionPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-18Set ambient light in inventory cube generationPerttu Ahola
2011-02-17removed duplicate "bmp"Perttu Ahola
2011-02-17Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola
and atlas is not further made after it is full.
2011-02-16Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola
Ctrl-C.
2011-02-16fixed invalid block loading (the action is to generate a new one)Perttu Ahola
2011-02-16small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola
example, adding config file example to install
2011-02-15fixed slight error in server buildPerttu Ahola
2011-02-15might work good on cmake+msvc nowPerttu Ahola
2011-02-15still a little fix!Perttu Ahola
2011-02-15Fix for windowsPerttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-15mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola
files
2011-02-15smgr->drop() is now used in tile.cppPerttu Ahola
2011-02-15server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola
inside MAP_GENERATION_LIMIT
2011-02-14fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola
2011-02-14new hotbar, more minecraft-likePerttu Ahola
2011-02-14Some fiddling around with fog... not much changedPerttu Ahola
2011-02-14removed useless SMaterial parameter from mapblockPerttu Ahola
2011-02-14sneaking bug fixingPerttu Ahola
2011-02-14cube inventory texture rendering thing (not good yet)Perttu Ahola
2011-02-14New way of determining the outcome of diggingPerttu Ahola
2011-02-14disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola
the player
2011-02-14fixed bug in sneakingPerttu Ahola
2011-02-14players to not be saved when map saving is disabled (due to some error)Perttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-13tuned fog distance a bitPerttu Ahola
2011-02-13mapgen parameter tweakingPerttu Ahola
2011-02-13changed sky color and made new style leaves a bit more brightPerttu Ahola
2011-02-12hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola
2011-02-12Use random-generated fallback textures when real textures are not foundPerttu Ahola
2011-02-11some fixes to make compiling on some bsd easierPerttu Ahola
2011-02-11tiny fixPerttu Ahola
2011-02-11pauseMenu text changePerttu Ahola
2011-02-11disabled work wrap to show every line of chat in any casePerttu Ahola
2011-02-11more stuff...Perttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10fixes toward mingw compatibilityPerttu Ahola
2011-02-10some texture stuffPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08uh... accidentally left directX as the default in main.cppPerttu Ahola
2011-02-08local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola
ipv6 address sometimes which is not supported)
2011-02-08made it to work with my windows compilerPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-06mapgen tweakingPerttu Ahola