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2013-05-13Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam
header, footer}.png for other tabs
2013-05-12Fix double free in createExtrudedMesh, reported by ptitSebKahrl
2013-05-11Add code to play main_menu.ogg in main menuRealBadAngel
2013-05-10Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen
2013-05-11Fix memory leak: remove InventoryAction after sending and applyingPilzAdam
2013-05-10Fix memory leaks: delete font in main and GUIChatConsolePilzAdam
2013-05-10Fix memory leak by dropping skyPilzAdam
2013-05-10Add clouds to all loading screens and better progress handlingZeg9
2013-05-10Fix gettext memory leakssapier
2013-05-09Really fix itemdef memory leaksapier
2013-05-09Add --videomodes option to show available video modesKahrl
2013-05-09Drop IrrlichtDevice when running --speedtestsKahrl
2013-05-08Fix world selection a bit (also fixes a main menu segfault)Kahrl
2013-05-08Add progress bar and clouds to loading screenZeg9
2013-05-07Update default controls in README and pause menuPilzAdam
2013-05-06Fix shader license headers to be LGPLBrent Hull
2013-05-06Remove 'Meshbuffer ran out of indices' limitationKahrl
2013-05-06fix static data not beeing stored correctly on deactivationsapier
2013-05-04Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola
via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04Fix favorite Server List on WindowsSfan5
2013-05-04Fix documentation for HUD commands in protocolPilzAdam
2013-05-03Optional dependencies and properly handle mod name conflicts againKahrl
2013-05-03Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja
2013-05-03Predict wallmounted param2 during node placement prediction.Kahrl
Also clean up the_game a bit: move node placement prediction to a separate function.
2013-05-03Server: force block send of pointed_pos_under after predicted node placeKahrl
2013-05-02Use DIR_DELIM instead of / in file pathsPilzAdam
2013-05-02Show game name instead of game ID of selected gamePilzAdam
2013-05-02Switch menu to game selected in world creation dialogPerttu Ahola
2013-05-02Pre-select current game in world creation dialogPerttu Ahola
2013-05-02Filter worlds by selected gamePerttu Ahola
2013-05-02Get menu background image from selected gamePerttu Ahola
2013-05-01Move sfan5 to core devsPilzAdam
2013-04-28Fix itemdef drop on NULL texturekwolekr
2013-04-27Enhance caves for mgv7, add ravineskwolekr
2013-04-25Minor hud.cpp cleanupkwolekr
2013-04-25Ability to change the crosshair using texturesEsteban I. Ruiz Moreno
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-25Tune finite liquids, indev huge cavesproller
2013-04-25Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg9
2013-04-25Move player collisionbox to player classsapier
2013-04-25kahrl is backPilzAdam
2013-04-25Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola
2013-04-24Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez
2013-04-23Fix to: addUpdateMeshTaskWithEdgeRealBadAngel
Check in all 6 directions instead of just 3.
2013-04-23Add option to use texture alpha channelkwolekr
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-04-23Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam