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2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Remove commented out codePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Update inventory texture tooPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Fix yet-another serialization error in utility.h and set constructor of ↵Perttu Ahola
Buffer take const data for copying
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Update TODO list in scriptapi.cppPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29ToolDefManager serializationPerttu Ahola
2011-11-29ToolDefinition serializationPerttu Ahola
2011-11-29Make fence post selection box smaller and create code to allow node ↵Perttu Ahola
placement to the side of a static box
2011-11-29Tune gravel and picksPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture ↵Perttu Ahola
atlas making
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move tool stuff to tool.{h,cpp}Perttu Ahola
2011-11-29Tune the tool speed thingPerttu Ahola
2011-11-29New kind of tool speed and wear calculation thingyPerttu Ahola
2011-11-29Clean headers a bitPerttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Generic NodeMetadata text inputPerttu Ahola
2011-11-29Generalize selection boxesPerttu Ahola
2011-11-29Set the BS constant to be floating-point; this removes the need for floating ↵Perttu Ahola
point numbers when dividing it
2011-11-29Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola
2011-11-29Handle undefined objects betterPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIP; Lua entity step callback worksPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-11-29Make it actually buildPerttu Ahola
2011-11-29Add LuaPerttu Ahola
2011-11-13Better spawn position finding and checkingPerttu Ahola