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2013-07-16Fix lighting bug caused by disappearing lavaPilzAdam
2013-07-16Remove support for common modsPilzAdam
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-12Remove lots of debug output from modmgrsapier
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
2013-07-13Masterserver mods announse, ipv6, better curl errorsproller
2013-07-12Clean up bumpmap code a bitkwolekr
2013-07-12Disallow the name 'singleplayer' in a multiplayer serverPilzAdam
2013-07-10Fix multiple texture support for animated meshnodesstujones11
2013-07-09Fix serverlistsapier
2013-07-09Dont play digging sound if not diggingPilzAdam
2013-07-08Revert "Fix serverlist not beeing escaped correctly"kwolekr
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08Fix serverlist not beeing escaped correctlysapier
Always use address for server Fix first (empty) element beeing selected after deleting last world
2013-07-08fix crash on play/start with empty world listsapier
make enter button work in create world dialog
2013-07-08Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr
2013-07-08Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr
2013-07-08Settings: everything != 0 equals true; remove .asm shadersPilzAdam
2013-07-07Fix many formspec menu bugssapier
2013-07-07Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan5
2013-07-07When server sends late media, log to errorstream instead of crashing.Kahrl
Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
2013-07-07include mathconstants.h in numerics.cppVincent Heuken
2013-07-06BiomeDefManager: Fully initialize default biomekwolekr
2013-07-06Mapgen V7: Fix out-of-bounds array accesskwolekr
2013-07-06LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr
2013-07-06Decoration: Remove usage of multi-character constantskwolekr
2013-07-06Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan5
2013-07-06Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr
2013-07-06Fix possible NULL dereference in createExtrudedMeshKahrl
2013-07-05Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
2013-07-05Improve finite liquid distribution, fix small bugproller
2013-07-04Throw exception instead of assert on nested reliable packetsKahrl
Fixes a denial of service vulnerability, issue #784
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-07-03Whoever called a function parameter m_device is fired without notice.Kahrl
2013-07-03Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr
worlds not saving index
2013-07-02Change debug optimization level back to -O1kwolekr
2013-07-03Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
2013-07-02Fix possible 0 pointer accesssapier
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-07-01Cavegen: Prevent caves from occuring above ground level, and superfluous ↵kwolekr
mixing of lava and water in caves
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-07-02Fix i18n of some strings.arsdragonfly
2013-07-01Decoration: Add schematic rotation supportkwolekr
2013-07-01Disable collision fix, its broke unit testsproller
2013-06-30Fix sand, gravel falling stuckproller
2013-06-29LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr
light and liquid updates
2013-06-30Optimize liquid queue on generate map for liquid_finiteproller
2013-06-28Make generated water a shade darker to match up with older versionskwolekr
2013-06-28Dont write player files all the timePilzAdam
2013-06-27Apply various fixes to several thingskwolekr
2013-06-27LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr
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