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2017-02-18Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-001
2017-02-16Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok
This reverts the removal of Droid Sans as fallback font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
2017-02-16Cavegen: Place correct biome surface in tunnel entrancesparamat
Previously in tunnel entrance floors only a single biome 'top' node was placed and 'filler' nodes were missing. Place 'top' and 'filler' nodes in tunnel entrance floors with depths defined by the biome. In tunnel entrances under rivers 'riverbed' nodes are placed to the biome-defined depth.
2017-02-16Objectpos over limit: Avoid crash caused by sector over limitparamat
Reduce the object limit by mapblock size, to avoid objects being added just inside the map generation limit but in a block and sector that extend beyond the map generation limit. Change notification of 'objectpos over limit' from red in-chat ERROR to in-terminal only WARNING, since this will happen often using mob mods near the world's edge.
2017-02-16Fix a small regression caused by e2ad76f.red-001
2017-02-15Fix >5 year old PlayerSAO deletion bugsfan5
force_delete=true is usually set at shutdown in order to also remove PlayerSAOs, however when too many objects per block are detected force_delete is also set to true. This was intended only for the current loop iteration but obviously persisted to the next iterations thereby deleting all other remaining SAOs.
2017-02-14FreeType: address font license issues (#5230)Auke Kok
It appears we were shipping font files without license text, and I had my doubts about the bitmap fonts being usable directly. This replaces existing TTF fonts with Apache-2.0 licensed fonts from chome core (Cousine, Arimo, Tinos). Include the full license file for all three fonts. The Lucida Sans font bitmap is removed entirely for non-freetype builds. There is therefore only mono fonts for non-freetype builds.
2017-02-13Lighting: Update lighting at block loadingDániel Juhász
This commit updates mapblocks' light if necessary when they are loaded. This removes ghost lighting.
2017-02-12Footsteps: Fix offset footstep and shallow water sound bugsparamat
Fix footstep sounds coming from nodes to either side when walking on a 1 node wide row of nodebox slabs such as default:snow. Fix sand footsteps when swimming in 1 node deep water. Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()' to avoid using a horizontally-offset 'sneak node' for sounds. Sound is selected from the node BS * 0.05 below the player's feet, so that 1/16th slabs will play the slab sound but 1/32nd slabs will not. If the player is not 'touching ground' the node detection position is changed to BS * 0.5 below to preserve footstep sounds when landing after a jump or fall.
2017-02-10Plantlike: Fix visual_scale being applied squaredparamat
This re-applies 2 commits that were reverted. Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level. Send sqrt(visual_scale) to old clients. Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
2017-02-10Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins
This reverts commit 953cbb3b15997a0e7c7c32af2365cb5046a9e476.
2017-02-10Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins
This reverts commit cdc538e0a242167cd7031d40670d2d4464b87f2c.
2017-02-09Change default nodetimer_interval to 0.2s. (#5193)Auke Kok
We want to reduce the chance that we get lots and lots of node timers all happening once a second, because we're better off doing small bits of work as they are available. Reducing this to 0.2 seconds will greatly reduce the total amount of nodetimers that elapse at the same instance, while not effecting total work load. This results in a far better chance of the server keeping up with work loads.
2017-02-09Perform mesh animation only once per frame.Lars Hofhansl
2017-02-09OpenAL sound: Use a simpler distance modelparamat
In createPlayingSoundAt(), AL_ROLLOFF_FACTOR is not set, so it has the default value of 1.0, this makes the equation of the currently used AL_EXPONENT_DISTANCE distance model identical to the equation of the simpler AL_INVERSE_DISTANCE distance model. Using AL_INVERSE_DISTANCE means an exponent is not processed, exponents are quite intensive to process. There is no change in sound attenuation behaviour. The commented-out AL_ROLLOFF_FACTOR value is removed as it would now have a different effect if used.
2017-02-09No longer auto-generate a 'guest####' player name when name is emptyred-001
You can't join most servers with a 'guest####' player name anyway so it's only logical to remove them.
2017-02-08Add ModMetadata API (#5131)Loïc Blot
* mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
2017-02-07Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy
2017-02-07Face shading: Add shade factor commentsparamat
2017-02-06Add support for unix socket connection to redis (#5179)Travis Burtrum
2017-02-05Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok
While experimenting with entities I ran into this unresolvable error where the server is sending some texture that the client crashes on. The crash prevents the client from ever reconnecting, resulting in a server that has to use clearobjects. We shouldn't crash but just ignore the object and move on. ``` 0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh", baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744 1744 u32 xscale = scaleto / dim.Width; (gdb) bt #0 0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh", baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744 ``` After reconnecting, the client now can connect without issues and displays an error message: ``` ERROR[Main]: generateImagePart(): Illegal 0 dimension for part_of_name="[applyfiltersformesh", cancelling. ERROR[Main]: generateImage(): Failed to generate "[applyfiltersformesh" ERROR[Main]: Irrlicht: Invalid size of image for OpenGL Texture. ```
2017-02-05Improve mesh shading (#5172)numberZero
2017-02-04Add per-stack descriptions using ItemStack Metadatarubenwardy
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-02-04Derive NodeMetaRef from MetaDataRefrubenwardy
2017-02-04Make NodeMetaRef::getmeta a non-static memberrubenwardy
2017-02-04Derive NodeMetadata from Metadatarubenwardy
2017-02-04Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)sfan5
2017-02-04Mgv6: Add fallback node for gravelparamat
Gravel now falls back to stone. Gravel is not a particularly fundamental node, allowing it to fall back to stone frees up subgames from having to include a gravel node. Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel biomes'.
2017-02-04Mgv6: Add stairs to desert stone dungeonsparamat
As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines.
2017-02-04MapgenBasic node resolver: Various fixesparamat
Add a fallback node for stair_desert_stone to avoid ignore placed in Minimal subgame desert dungeons. Don't allow river_water_source to fallback to water_source as river water needs to be non-renewable and have a short flow range. Make stair_sandstonebrick fall back to sandstonebrick instead of sandstone. Re-order some lines. Add a comment.
2017-02-03Serverlist: Add ping indicators (#5164)kilbith
2017-02-01Tell on_punch to expect a return valueDuane Robertson
The return value should be interpreted as a boolean saying whether the lua on_punch function handled damage or the system needs to.
2017-02-01Mgvalleys: Fix missing decorations and incorrect function orderparamat
Fix missing decorations at horizontal chunk borders by adding 'updateHeightmap()' after terrain generation. Swap order of 'calculateNoise' and 'calcBiomeNoise' because 'calculateNoise' modifies the heat and humidity maps created in 'calcBiomeNoise'. Remove confusing comment, code block is not just for mods and seems essential for correct mapgen behaviour.
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
Previously, m_move_pool could accomodate the client moving from the new position to the old one, and the server accepted the client to go back to its old position. However, it couldn't then accomodate the client moving from its old to its new position, and therefore would reset position to the old position. Thus, by emptying m_move_pool after a teleport, the server no longer accepts the client to go back to its old position. A drawback is however that a laggy client *will* trigger a few "moved_too_fast" anticheats before being told about its new position. Don't report player cheated if caused by lag. Fixes #5118
2017-01-30Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat
Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
2017-01-30Add multiply texture modifiersapier
Allows colorizing of textures using a color multiplication method.
2017-01-30Use fabs() instead of abs() (#5141)Dániel Juhász
2017-01-30Re-add halo highlight (#5130)Dániel Juhász
Due to a rebase mistake halo highlighting was disabled. This commit re-adds that feature.
2017-01-30Add console height setting (#5136)Ezhh
2017-01-29Rename height to scale for openConsole() (#5139)Zeno-
For Game::openConsole() and GUIChatConsole::openConsole() the parameter name 'height' is misleading because it's actually a percentage of the screen/window height.
2017-01-28Fix AIX threading buildShadowNinja
2017-01-28Fix synchronization issue at thread startShadowNinja
If a newly spawned thread called getThreadId or getThreadHandle before the spawning thread finished saving the thread handle, then the handle/id would be used uninitialized. This would cause the threading tests to fail since isCurrentThread would return false, and if Minetest is built with C++11 support the std::thread object pointer would be dereferenced while ininitialized, causing a segmentation fault. This fixes the issue by using a mutex to force the spawned thread to wait for the spawning thread to finish initializing the thread object. An alternative way to handle this would be to also set the thread handle/id in the started thread but this wouldn't work for C++11 builds because there's no way to get the partially constructed object.
2017-01-28from_table: Fix crash for missing inventory or fieldSmallJoker
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2017-01-28Plantlike: Fix visual_scale being applied squared (#5115)Paramat
Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level.
2017-01-27Implement player attribute backend (#4155)Loïc Blot
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
2017-01-26Dungeongen: Fix selection of diagonal corridorsparamat
The do .. while loop is waiting for both dir.X and dir.Z to be non-zero, so should continue to loop if either dir.X or dir.Z are zero. The brackets present suggest this was intended to be OR not AND.
2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat
Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-27Fix after hardware node coloring (#5114)Dániel Juhász