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AgeCommit message (Expand)Author
2017-01-04Use std::vector instead of std::map in class ABMHandlerRogier-5
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-03Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
2017-01-02Move TileAnimation code to seperate filesfan5
2017-01-01Fix non reverted change on TOSERVER_BREATH compatLoic Blot
2017-01-01Breath cheat fix: server sideLoic Blot
2016-12-29Fix interact range check (thanks to @lhofhansl)sfan5
2016-12-29Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-5
2016-12-28Redo light.cpp.Auke Kok
2016-12-28Dont compare short with bool (#4963)adrido
2016-12-26Irrlicht 1.9 supportsfan5
2016-12-26Various anticheat improvementssfan5
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-12-24Process ABMs in a spherical volume instead of cubicLars Hofhansl
2016-12-24Make minetest abort on lua panicRogier
2016-12-21Don't ship with broken languages (#4940)est31
2016-12-21Disable mod security by default (closes #4944)sfan5
2016-12-21Fix warning reported by clang (possible bug in Settings lua api)sfan5
2016-12-20Limit drawing rect of selected item to viewport size (fixes #4341)sfan5
2016-12-20Security: Fix resolving of some relative pathsShadowNinja
2016-12-20Fix RemoveRelatvePathComponentsShadowNinja
2016-12-20Mod security: Allow read-only access to all mod pathsShadowNinja
2016-12-19Fix occlusion culling, again (#4930)lhofhansl
2016-12-18Fix occlusing counting (#4922)lhofhansl
2016-12-18Fix unnecessary block loading (#4847)Dániel Juhász
2016-12-16Mapgen: Make mgv7 the default in UIAuke Kok
2016-12-14Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat
2016-12-14Update minetest.conf.example and settings_translation_file.cppest31
2016-12-13Mgv7: Change default cave width to 0.09sfan5
2016-12-12Fix segfault on startup error on Androidrubenwardy
2016-12-12Fix camera jumping on Android when panning past 0/360 markrubenwardy
2016-12-12View range: Set maximum to 4000 nodesRogier
2016-12-12Mapgen: Make mgv7 the default mapgenparamat
2016-12-11Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-5
2016-12-08Simple decorations: Fix range check for deco->deco_param2Auke Kok
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
2016-12-07Liquids: Update flow on block loadMillersMan
2016-12-07Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan
2016-12-07Map::isValidPosition: Return false instead of throwing exceptionMillersMan
2016-12-03Optimize block sent: Fix rendering issueLars Hofhansl
2016-12-03Biomes: Increase heat and humidity noise spread to 1000paramat
2016-12-01Mgv7 floatlands: Various improvementsparamat
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-28Allow restricting detached inventories to one playersfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-27Fix filepath > RemoveRelativePathComponent unittestsfan5
2016-11-26Wieldhand: Allow overriding the handTeTpaAka