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2017-08-04Sort box corners correctlyThomas--S
2017-08-03Fix crash when using --go in command lineJuozas Pocius
2017-07-30Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat
Construct dungeons from the node defined as biome 'node_stone' if 'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not detected. Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
2017-07-30GenericCAO: Fix dark model below y = 0paramat
Move point at which light is sampled up to 0.5 nodes above foot level, to avoid that point sometimes passing into the node below causing the model to go dark.
2017-07-30Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl
The getBackgroundBrightness() function detects darkness in the view direction to decide when to make the skybox dark. The volume checked was too narrow and missed the left and right edges of the view, too easily causing a dark skybox. Widen the checked volume to match a FOV of 72 degrees and a 16:9 aspect ratio game window.
2017-07-30Make direct item selection keys freely bindableWuzzy
2017-07-29Move the nametag back to the top of the player (#6179)TeTpaAka
read the actual height of the collisionbox
2017-07-29Noise: Prevent unittest crash caused by division by zeroSmallJoker
2017-07-27Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"Loïc Blot
This reverts commit bc1654feedc90caa8c26328ca6f0fc59fbe5b76c.
2017-07-27Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454eLoïc Blot
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
Add LuaEntity on_death callback This fixes #5474
2017-07-27Rename previous_was_found to previous_existsLoic Blot
2017-07-27MapBlock::actuallyUpdateDayNightDiff(): little performance optimizationLoic Blot
don't check isLightDayNightEq if checked on previous node
2017-07-27compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot
Remove usage of the SharedBuffer in zlib compression which has two problems: * We copied the whole memory block to compress it (not good with mapblocks) * We copied sometimes strings to SharedBuffer to SharedBuffer (2nd time) Use this method in MapNode::serializeBulk + optimize serialization but merging 3 identical loops in a single loop
2017-07-27Massive performance improvement on correctBlockNodeIdsLoic Blot
correctBlockNodeIds does 2 lookups for each loaded node, one to translate DB ID to name and a second to translate name to real ID. Name to real ID is very consumming if done on every node. As mapblocks are in most cases composed of many identical adjacent nodes, cache previous source and destination id and use them on the next node to prevent any lookup on those maps. This reduce the function load from 15% of my CPU usage to ~0.7%, on the test, calls was reduced from 2.5M lookups to 42k lookups, it's a huge performance gain
2017-07-27Noise::perlinMap2D,3D: replace a loop init with a single memset callLoic Blot
2017-07-27Remove one unused variable in Server::Receive functionLoic Blot
2017-07-26Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
* TileLayer: use shared_ptr for vector framespec This reduce memory copy of TileLayer from (4 to 16) * FrameSpec where FrameSpec = (sizeof(int) + 3 * sizeof(ptr)) to int + sizeof(ptr) Callgrind difference Before: https://lut.im/RGkiJqQb8T/LeQIEXpAuRzfl7gd.png After: https://lut.im/bcqmwee1xu/cTwtptY5tRuS9lp0.png * Fix one push_back to use vector::emplace_back & optimize inclusions
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
2017-07-26Mgv7: Add 'mount_zero_level' parameterparamat
Allows setting of the mountain 'zero level' (y where density gradient is zero). It is easy to vertically shift smooth terrain by editing noise parameter 'offset', but vertically shifting mountain terrain was complex and imprecise, involving making a calculation based on an average of the mountain height parameter.
2017-07-25Move MapEditEventAreaIgnorer to emerge.cppLoic Blot
It's only used in emerge threads and it's a local object, don't expose it to the whole Minetest
2017-07-25Network protocol: Document settable player collisionbox (#6168)Paramat
2017-07-24Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch
2017-07-24LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot
2017-07-22Mgv7: Add option to repeat surface biomes in floatlandsparamat
2017-07-21Player collisionbox: Make settableTeTpaAka
Breaks compatibility with old clients.
2017-07-18In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl
Ensure in-cloud fog is always stronger than outside-of-cloud-fog even when using a small view range. Also limit in-cloud fog range to a maximum of 32 nodes to keep it fairly strong when using a large view range.
2017-07-18Window size: use 1024x600 to avoid a smaller UIparamat
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused user interface to become smaller. Continue to use width 1024 as it is a common small screen width.
2017-07-18[CSM] Add flavour limits controlled by server (#5930)Loïc Blot
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
2017-07-18Copy lua51.dll (luajit) to bindir (#6148)adrido
2017-07-18LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot
Also rename helper to lbm_map instead of container_map
2017-07-18Very little performance fix on correctBlockNodeIdsLoic Blot
+ C++11 codestyle
2017-07-17Mgfractal: Improve spawning behaviourparamat
Spawn player 1 node higher to avoid spawning waist-deep in a possible biome 'dust' node, such as tundra snowblock. Tune default offset to spawn players in a more interesting location on the mandelbrot sets, on a raised area that looks like a spawn platform. Tune julia parameters to help avoid spawn search failing, especially for fractal 6.
2017-07-17Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero
Regression caused by ef285b2815962a7a01791059ed984cb12fdba4dd
2017-07-17Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat
2017-07-16F5 debug display: Reformat and remove some information (#6125)Paramat
For consistency return to 'FPS =', add comma before FPS. Remove 'R' from 'range_all' as may be re-keymapped. Remove inconsistent brackets from 'range_all'. Change 'v_range' to 'view_range'. Add 'pos = ' before co-ordinates. Add spaces around '=' in yaw display. Remove brackets from around 'yaw' and 'seed'. Move 'pointing_at' to 3rd line. Remove 'param1' (0 for all solid nodes and unreadable for light sources due to light bank encoding). Remove file name of pointed node top tile (this also removes the need to get ContentFeatures for the node, slightly improving performance). Replace quotes around node data with brackets, looks better and more consistent. Add 'guitext3' for third line. Use 'setVisible' for all 3 lines to control the setting of each text rectangle. Improve logic of 3rd line to only run code it needs to depending on whether pointing data is avaialble and whether node is not 'ignore' and not 'unknown'.
2017-07-16Chat protocol rewrite (#5117)Loïc Blot
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
2017-07-15Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith
2017-07-15Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
2017-07-15Default window size: Increase to 1024x576, aspect ratio 16:9paramat
2017-07-15CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy
Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
2017-07-15Sneak: Stripped down versionSmallJoker
Fix taking damage caused by sneaking over a nodebox gap. Fix strange behaviour on stair nodeboxes. Enable jumping from node edges while sneaking. Enable movement around corners while sneaking on a 1-node-high groove in a wall.
2017-07-14Remove remaining modstore code (#6120)Elijah Duffy
2017-07-14Dont search for locale folders if gettext is disabled (#6133)adrido
If gettext is disabled, it is defined as 0.
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension.
2017-07-07Mapgen Carpathian: Add lava_depth parametervlapsley
2017-07-07Expose getPointedThing to LuaDániel Juhász
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
2017-07-06Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley