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2015-08-23Clean up threadingShadowNinja
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-19Fix indianred and indigo of color-stringRui
2015-08-19Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est31
This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
2015-08-19Fix inventory replace bugest31
2015-08-18SAPI: Disable unlockable time profilingkwolekr
2015-08-16SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr
2015-08-16Remove unused functions.onkrot
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat
2015-08-15Rollback: Fail on bad precondition instead of causing assertion errorkwolekr
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen
2015-08-15Remove unused function from connection.{cpp,h}nerzhul
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-08-13game.cpp: Update cached settingsest31
2015-08-13Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola
2015-08-13Add count based unload limit for mapblocksest31
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-12Fix Lua PcgRandomest31
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
2015-08-10Treegen: Rename pine tree mapgen aliasparamat
2015-08-10Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl
2015-08-10Make NetworkPacket respect serialized string size limitskwolekr
2015-08-10Display Lua memory usage at the time of Out-of-Memory errorkwolekr
Also misc. minor cleanups
2015-08-09Fix segfaults caused by the Environment not being initialized yetrubenwardy
2015-08-09Remove unused fileLoic Blot
2015-08-07Fix camera updates being toggled by N key in release mode (#2762)Kahrl
2015-08-06Fix detection of sneaking nodegregorycu
This fixes bug 1551
2015-08-06Fix BufferedPacket race condition (fixes #2983)kwolekr
This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
2015-08-06Fix critical vulnerabilities and bugs with NetworkPacketkwolekr
2015-08-06Initialize random for verification key generation tooest31
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-08-05connection: Make assertions non-fatal for received datakwolekr
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-08-03Cavegen V6: Make all caves consistent with 0.4.12 stableparamat
When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
2015-08-03Biome API: Make fallback biome stone and water, disable fillerparamat
2015-08-02src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec
2015-08-02Fix "bouncy" blocksMiner59
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
2015-08-02src/client/tile.cpp: Fix reference countingBřetislav Štec
2015-08-02Add map limit config optionrubenwardy
2015-08-02Prepend "Lua: " before lua exceptionsBřetislav Štec
src/server.cpp src/emerge.cpp
2015-08-02src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec
2015-08-02src/client.cpp: Fix mapper memory leakBřetislav Štec
2015-08-01Improve accuracy and safety of float serializationkwolekr
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
2015-08-01Clean up util/serialization.{cpp,h} and add unit testskwolekr
2015-08-01src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec
2015-08-01src/network/connection.h: Fix race conditionBřetislav Štec
2015-08-01Android: Add githash header to spare rebuilds after new commitsest31
Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
2015-07-31tests: Log exceptions thrown inside of unit testskwolekr
2015-08-01Dungeon generation: Fix code style issues in dungeongen.cppparamat
2015-07-31Small SendableMediaAnnouncement cleanupLoic Blot
-> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies