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2016-12-03Biomes: Increase heat and humidity noise spread to 1000paramat
To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure.
2016-12-01Mgv7 floatlands: Various improvementsparamat
Floatland base terrain underside was too thin, causing excessive water leakage through tunnels under lakes, now make it thicker. Floatland mountain terrain had a rim 1 node thick which made it bare stone, now make it 2 nodes thick to merge with the floatland base terrain rim and to have a layer of biome material. Make mountain terrain more exponentially shaped by altering the exponent. Remove unnecessary and potentially ugly MYMAX() applied to n_base_height.
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵lhofhansl
settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-28Allow restricting detached inventories to one playersfan5
This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
2016-11-28Limit light_source in the engine (#4814)juhdanad
Since light_source>15 causes crash, it must be limited.
2016-11-27Fix filepath > RemoveRelativePathComponent unittestsfan5
(was broken by e4ee6548afd01040046ee3780d0fbb121d141251)
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-24Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja
Previously, paths like ./worlds would be resolved to /worlds since the leading dot was considered just as irrelevant as a dot in the middle of the path.
2016-11-24Fix secure io.linesShadowNinja
It used to drop all of the return values from the insecure version of the function.
2016-11-24Fix secure io.open without modeShadowNinja
2016-11-23Make supplying empty formspec strings close the formspec (#4737)orwell96
This will only happen if the formname matches or if formname is "".
2016-11-23No functional changes. Credit gcuZeno-
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23Fix superflous shader setting updates (#4800)ShadowNinja
This improves rendering performance by ~40%
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-11-13Fix crash when attached object no longer existsRogier
Active objects that are attached to other objects are not safe from deletion. As a result, the parent object may have a reference to an id of a child's that no longer exists. If at some point an attempt is made to manipulate the child, enviromment->getActiveObject(child-id) returns NULL. Using the NULL pointer causes the crash...
2016-11-12Add control information to player interacts (#4685)raymoo
2016-11-12Halo: Highlight selected faceRealBadAngel
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-11Fixed tooltips not resizing with \n (#4766)lisacvuk
* Fixed tooltips not resizing with \n * Fixed it for 1.8.4 too. * Fixed not working with Freetype disabled. * Modified it to use Zeno-'s solution.
2016-11-11Fix incorrect distance computation for visible blocks (#4765)Rogier-5
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
2016-11-10Fix mob deserialization errors in the client (#4743)Rogier-5
The problem was seen while using the mobf mod package. The problem happens when the server serializes entity attachments. Sometimes, such attachments no longer exist. The serialization code skips those. However, the total number of attachments was serialized earlier. Therefore the client expects more than it gets, and logs a serialization error.
2016-11-09Occlusion culling: Add comments, minor code improvementsparamat
Remove unnecessary code. Use '/ 2.0f' because endoff is a float.
2016-11-08Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl
To be identical to the lower half of the skybox sides. Now needed as the skybox base is often seen due to increasingly vertical mapgens.
2016-11-08Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl
Use unused range argument in 'isBlockInSight()' to limit mapblock sends to a sphere of radius 'max block send distance'.
2016-11-08Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl
'endoff', the maximum diagonal of a mapblock, was incorrectly calculated. Half this value for the centre point of the mapblock.
2016-11-07Don't use reduced vertical limits for mapblock send and generationLars Hofhansl
2016-11-07Windows: Add manifest file and set "High DPI Aware" trueadrido
This resolves washy font and incorrect mouse handling on Windows if a screen with high DPI is used.
2016-11-06MSVC: Generate debug information for release builds (#4674)SmallJoker
Replace parameters with the equivalent /Ox
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes. Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
2016-11-05Fix memory leak in ::safeLoadFile (#4730)Zeno-
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-11-04Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl
Fix for previous commit.
2016-11-04Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon
Add minetest.get_server_uptime() function to Lua API
2016-10-31Add version APIShadowNinja
2016-10-31Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat
Update lua_api.txt.
2016-10-30Optionally disable optimization that causes underwater and cave rendering ↵lhofhansl
glitches. (#4686)
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
2016-10-30Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio
2016-10-28Add missing keyname_to_keycode function (needed on Android)sfan5
When rewriting keycode.cpp I overlooked this function, fixes #4683 completely
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul
2016-10-27CleanupDániel Juhász
2016-10-27Use node lighting for liquid spreadingDániel Juhász
This commit modifies the liquid transforming procedure to light and unlight nodes instead of whole map blocks.
2016-10-27Improved lightingDániel Juhász
This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly
2016-10-25Windows: dont link to libraries that are already linked by cmakeadrido
This solves the problem whith building where build fails if the libaries have different names.