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2017-10-01Stratum ore: Allow use with no noise for simple horizontal strataparamat
If either of the 2 noise parameters are omitted the ore will occur from y_min to y_max in a simple horizontal stratum. As this does not compute noise performance improves, and is ideal for placing many layers. Clean up some nearby ore documentation.
2017-09-30game.cpp: remove dead code for proto v25 compat (#6481)Loïc Blot
Protocol v25 is not supported anymore
2017-09-30Fix attached particle spawners far from spawn (#6479)raymoo
* Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles.
2017-09-30Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
2017-09-28Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker
Leave the old move code untouched.
2017-09-28Add static_save property to luaentites to not save them statically. (#5112)orwell96
* Add no_static_save property to luaentites to not save them statically. This allows for temporary objects that would get deleted anyway as soon as they are loaded again without the static saving overhead. * Use positive meaning for static_save object property * Invert meaning also for the LUA parameter Note: getboolfield() does not change &result when field does not exist, so it defaults to the default value in the header file, which is 'true'. * Extend push_object_properties()
2017-09-28Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot
bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
2017-09-27Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot
2017-09-27Fix recent commit: std::max -> std::fmax for floats (#6469)Paramat
Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3 <cmath> header was already present in commit.
2017-09-27Lint fixLoic Blot
2017-09-27Add session_t typedef + remove unused functions (#6470)Loïc Blot
* Add session_t typedef + remove unused functions u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
2017-09-26Update version correctly again (#6462)SmallJoker
* Update version correctly again Partial revert of PR 6331 * It doesn't update automatically
2017-09-26Update JsonCPP to 1.8.3 (#6466)Loïc Blot
* Update JsonCPP to 1.8.3 * Fix deprecated functions Json::FastWriter, Json::StyledWriter and Json::Reader are marked deprecated since 1.1 and are deprecated in 0.8 but not shown at compilation time. Use new methods to serialize/deserialize
2017-09-26Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA7
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-25Positional sound: Limit volume when closer than 1 nodeparamat
Change OpenAL distance model from AL_INVERSE_DISTANCE to AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close to the sound location, for example MTG doors, and MTG fire sounds which are combined at an average position and often located in air nodes. Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance under which gain is clamped), multiply volume by the same factor to keep sound gains the same as before, since the gain is calculated as: gain = (AL_REFERENCE_DISTANCE / distance)
2017-09-23Fix blocks written by vmanip not being marked as modifiedsfan5
This bug can be triggered by e.g. calling minetest.place_schematic() and stopping the server immediately afterwards.
2017-09-21Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA7
* Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker
2017-09-21keycode.cpp: use std::unordered_map for keypress cacheLoic Blot
2017-09-20Fix compile error in openbsd (#6430)jcalve
Include the header that defines AF_INET and AF_INET6
2017-09-18Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat
Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
2017-09-17Biome API: Revert biomes, decos, ores being relative to water levelparamat
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
2017-09-17Biome generation: Fix layers of 'filler' nodes at biome y limitsparamat
Error was exposed by commit a1389c38658fe69c3bd25c3099bae9a4e51ed401 'nplaced' was not set to U16_MAX when biome 'stone' was placed, so when biome was recalculated in a column of stone, the 'nplaced' value caused a few remaining filler nodes to be placed. Occurs when the lower biome has a deeper depth of 'top' plus 'filler' than the upper biome.
2017-09-16Correct tooltip_append_itemstring terminology (#6421)DTA7
2017-09-16Fix addModsFormConfig typo (#6420)Greg
2017-09-16Generate biomes: Recalculate biome at biome lower limitparamat
Prevents biome nodes passing below the defined y_min of that biome.
2017-09-15Add setting to display the itemstring after the tooltip in the inventory. ↵DTA7
(#6413) * Add setting to display the itemstring after the tooltip in the inventory.
2017-09-15ServerEnv: Clean up object lifecycle handling (#6414)sfan5
* ServerEnv: Clean up object lifecycle handling
2017-09-15Customizeable max breath for players (#6411)SmallJoker
* Customizeable maximal breath for players
2017-09-14Cavegen: Avoid unsupported biome 'top' or 'filler' nodesparamat
For 3D noise tunnels only, replace unsupported biome 'top' and 'filler' nodes in tunnel roof with the defined biome 'stone'. This makes terrain created by 3D noise tunnels consistent with the rest of mapgen, which does exactly the same in this situation.
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
2017-09-12Network: Fix logging into older worlds with base64 hashesSmallJoker
2017-09-12Network: Remove large parts of deprecated legacy code (#6404)SmallJoker
Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
2017-09-12Fix failing linter (travis)sfan5
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-09-11Implement client node dig predictionAuke Kok
Dig prediction allows clients to remove dug nodes without waiting for server acknowledgement. This patch allows mods to override dig prediction, it can either be turned off or a different "prediction node" can be selected.
2017-09-10Object properties: Fix loss of custom selectionboxSmallJoker
Only adjust it to the collisionbox value when the collisionbox was really set.
2017-09-10Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy
Fixes #6400
2017-09-10Schematic decorations: Add 'place_offset_y' placement parameterparamat
For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
2017-09-10Fix empty legacy meta being persistedrubenwardy
2017-09-09Server: Calculate maximal total block sends dynamically (#6393)SmallJoker
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-08Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker
2017-09-07main.cpp: server-only builds should not include client headersLoic Blot
2017-09-05Use a Buffer instead of SharedBuffer in ConnectionCommandLoic Blot
This fixes #6373
2017-09-05Make HUD status messages translatable (#5795)Wuzzy
* Make HUD status messages translatable * Make strings in showStatusTextSimple translatable
2017-09-05Remove DSTACK keybind setting (#6378)Rui
2017-09-05Network protocol documentation: Add 'can_zoom' to version 36paramat
2017-09-04Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
2017-09-04Re-apply previous commit with a typo fixLoïc Blot