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2017-05-19When minimap is disabled in configuration, really disable it (#5771)Loïc Blot
* When minimap is disabled in configuration, really disable it
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-16Caverns: Remove unnecessary liquid excavationparamat
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-
2017-05-15Add option to use neither node highlighting nor outliningezhh
2017-05-13No cursor lock when window inactive (#5754)SmallJoker
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot
2017-05-13Minor pause/escape menu improvements (#5751)red-001
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-11Rework escape/pause menu (#5719)red-001
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-05-09Add cancel button to password change menu. (#5720)red-001
* Add cancel button to password change menu.
2017-05-09Revert custom player collision box and step height commitsparamat
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
2017-05-08read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot
* read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
2017-05-08Custom step height: Fix implementationparamat
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08Shaders: Remove unused water surface shaderparamat
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-05-07LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot
2017-05-07Player properties: Set correct default collisionboxparamat
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07Replace occurrence of luaL_reg in l_camera.cppT0ny2
Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-06Fix myfloor(0.0)ShadowNinja
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Use a settings object for the main settingsShadowNinja
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
2017-05-06Fix codestyle since CSM Camera APILoic Blot
2017-05-06Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier
2017-05-06[CSM] add `on_item_use` (#5544)red-001
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-05-05[CSM] Add camera API (#5609)bigfoot547
* [CSM] Add camera API roper rebase & squash * Address nerzhul's review
2017-05-05Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat
2017-05-05Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot
2017-05-05Fix Android build (#5706)Wayward One
* Fix Android build
2017-05-05Save minetest screen width/height options when modified (#5683)Loïc Blot
* Save minetest screen width/height options when modified * Add autosave_screensize setting (default true) * Fix @SmallJoker comments
2017-05-04Add option to also check the center to `find_node_near` (#5255)red-001
* Add option to also check the center to `find_node_near`
2017-05-04Remove CMAKE -ffast-math flag from OSX/FreeBSDVaughan Lapsley
Fixes issue: #4274 I have tested on MacOS 10.12.4 Requires testing on: FreeBSD, Windows and Linux which I do not have access to.
2017-05-04LINT fix since cloud API mergeLoic Blot
2017-05-04Directional coloured fog: Fix order of SColor componentsparamat
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB. No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04Clouds: Fix reddish clouds. Add missing alpha updateparamat
Fix accidental swap of red and blue components that caused reddish clouds Add missing update of alpha in remoteplayer.cpp
2017-05-04Add function to get server info.red-001
2017-05-03Fading soungs: Fix client crash on older serversSmallJoker
2017-05-02Set sky API: Add bool for clouds in front of custom skyboxparamat
Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
2017-05-03Sneak: Improve and fix various thingsSmallJoker
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
2017-05-03Sound API: Add fading soundsBrandon
2017-04-30Add clouds APIBen Deutsch
2017-04-29Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot
* Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29Fix visual slide issue with set_detach, fixes #5620shivajiva101