aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
Add node def and item def documentation. Please be ready for merge!
2017-05-21Prevent fall damage from overflowing when falling from a large height. (#5791)red-001
2017-05-20Real control fix (#5787)Loïc Blot
* Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
2017-05-20Fix instant digging (#5785)you
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot
event.KeyInput.Char is a wchar_t, iswprint should be used
2017-05-20Particle spawner: Do not spawn particles distant from player (#5766)Paramat
Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
2017-05-20[CSM] Correct the log destination of print() (#5784)SmallJoker
2017-05-20Fix CSM crash (#5779)red-001
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot
2017-05-20Cleanup in content_mapblock (#5746)numberZero
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20Improve password change menu (#5757)red-001
- Fix the GUI getting messed up when resizing - Save the input when resizing
2017-05-20Fix shift key producing space in console (#5777)Craig Davison
* Fix shift key producing space in console
2017-05-20this might fix #5661, needs testing (#5775)red-001
2017-05-20Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot
Fix #5776
2017-05-20Fix mem leak in mesh cache (#5781)Zeno-
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-19Do not create dummy normalmaps (#4180)you
fixes #1811
2017-05-19Fix textarea bug: clicking right of the end of a line caused the cursor to ↵you
be in one of the next lines (#3474)
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-05-19Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker
2017-05-19When minimap is disabled in configuration, really disable it (#5771)Loïc Blot
* When minimap is disabled in configuration, really disable it
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-16Caverns: Remove unnecessary liquid excavationparamat
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-
2017-05-15Add option to use neither node highlighting nor outliningezhh
2017-05-13No cursor lock when window inactive (#5754)SmallJoker
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot
2017-05-13Minor pause/escape menu improvements (#5751)red-001
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-11Rework escape/pause menu (#5719)red-001
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-05-09Add cancel button to password change menu. (#5720)red-001
* Add cancel button to password change menu.
2017-05-09Revert custom player collision box and step height commitsparamat
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
2017-05-08read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot
* read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
2017-05-08Custom step height: Fix implementationparamat
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08Shaders: Remove unused water surface shaderparamat
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-05-07LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot
2017-05-07Player properties: Set correct default collisionboxparamat
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07Replace occurrence of luaL_reg in l_camera.cppT0ny2
Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-06Fix myfloor(0.0)ShadowNinja
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Use a settings object for the main settingsShadowNinja
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
2017-05-06Fix codestyle since CSM Camera APILoic Blot
2017-05-06Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier