Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Minor bug fix (lag between damage flash and hearts updating) | Craig Robbins | |
2015-03-17 | Fix various damage related bugs (client-side) | Craig Robbins | |
E.g. spawning or teleporting into lava to become invinsible | |||
2015-03-17 | Minor cleanup: game.cpp | Craig Robbins | |
* Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions | |||
2015-03-16 | Revert "Server::step throw is never catched. Replace it with an errorstream ↵ | kwolekr | |
+ assert" This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61. | |||
2015-03-16 | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | |
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | |||
2015-03-16 | Move client packet generators to dedicated functions for: | Loic Blot | |
* TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS | |||
2015-03-16 | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES ↵ | Loic Blot | |
to private functions | |||
2015-03-16 | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | |
* Requested by @Zeno- * Approved by @nerzhul | |||
2015-03-16 | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | |
* Mods can do setHP function to do damages and override the enable_damage value sometimes | |||
2015-03-15 | SendPlayerHPOrDie everytime at client connection, damage enabled or not, ↵ | Loic Blot | |
this will fix the player which stay dead at connection | |||
2015-03-15 | Finer progress bar updates when initializing nodes | est31 | |
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | |||
2015-03-15 | mg_decoration: Raise highest allowed deco top to max edge of voxelmanip | paramat | |
Remove max_y from functions, simplify code | |||
2015-03-14 | Android: Backport changes from stable-0.4 | Loic Blot | |
2015-03-14 | Disable double-click -> ESC translation for main menu | Craig Robbins | |
2015-03-13 | client.cpp: typo fix and break; fix to make some compilers happy | Loic Blot | |
2015-03-13 | Replace NetworkPacket pointers to references | Loic Blot | |
2015-03-13 | Prepare Protocol v25 init & authentication. | Loic Blot | |
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet | |||
2015-03-13 | Handle the newly added TOCLIENT_ACCESS_DENIED and ↵ | Loic Blot | |
TOCLIENT_DELETE_PARTICLESPAWNER * Rename the handlers from _Legacy to regular, because here we can use same handlers * Fix some packet names and pseudo handlers | |||
2015-03-13 | Rename some packet and handlers to <packet>_Legacy name for compat layer ↵ | Loic Blot | |
between new network changes and old network clients | |||
2015-03-13 | Use the new Player::isDead function when it's the case | Loic Blot | |
2015-03-12 | handleCommand_Breath mustn't update breath is player is dead. A dead player ↵ | Loic Blot | |
doesn't breath. Add Player::isDead function to check player is dead | |||
2015-03-12 | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | |
2015-03-12 | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | |
2015-03-11 | Unescape tooltip texts | est31 | |
Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua. | |||
2015-03-11 | Mgv6: Fix uninitialised heightmap used by cavegen | paramat | |
2015-03-11 | lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations | paramat | |
2015-03-10 | Silence Clang warning | ShadowNinja | |
2015-03-10 | Ensure that heightmap is initialized before use | Craig Robbins | |
Without this, cavegen will use values in the heightmap before they are initialized. | |||
2015-03-09 | Stop formspecs closing with double-click in empty area | Craig Robbins | |
Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug) | |||
2015-03-08 | Fix memleak pointed by issue #2439. | Loic Blot | |
Also change bzero to memset. bzero doesn't work on windows | |||
2015-03-08 | Fix unitialized data when creating TOSERVER_INIT packet | Loic Blot | |
2015-03-08 | Make the dummy backend only look up blocks once | ShadowNinja | |
2015-03-08 | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | |
-MAP_GENERATION_LIMIT if surface not found | |||
2015-03-07 | Optimize Profiler::avg() | gregorycu | |
2015-03-07 | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | |
This caused confusing error messages like "argument #4 to set_node is not a string." | |||
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang | |
2015-03-07 | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-07 | Improve Clouds::render mathematics | Loic Blot | |
2015-03-07 | Fix Android text bug (no text displaying) | Craig Robbins | |
2015-03-07 | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | |
2015-03-06 | Don't start a server for map migration | ShadowNinja | |
2015-03-06 | Clean up database API and save the local map on an interval | ShadowNinja | |
2015-03-06 | Biome API: Enable decorations placed on water | paramat | |
Add schematic decoration force placement flag | |||
2015-03-05 | Improve group-based connection between raillike nodes | BlockMen | |
2015-03-05 | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | |
does same work | |||
2015-03-05 | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | |
performances | |||
2015-03-05 | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | |
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | |
2015-03-05 | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | |
of std::list |