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2019-04-27Improve readability of debug menu by using '|' (#8488)ANAND
* Improve readability of debug menu by using '|' * Restore whitespace to separate yaw and cardinal direction Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-27Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND
2019-04-27Use player as starting point instead of camera when pointing node (#8261)Muhammad Rifqi Priyo Susanto
Same pointing area on both camera modes. This fix is inapplicable for non-crosshair input.
2019-04-27Correct the checkbox selection box position (#8246)SmallJoker
Remove m_btn_height dependency, replace with the text and checkbox size.
2019-04-19Android: Clear chat open flag on cancel or completion (#8478)stujones11
2019-04-14Attend to review, re-arrange blank lines, update lua_api.txtparamat
2019-04-14Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno
Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f59458286. Per bug report by oil_boi_minetest on IRC.
2019-04-14Various network performance improvements (#8125)Jozef Behran
* Optimize packet construction functions Some of the functions that construct packets in connection.cpp are using a const reference to get the raw packet data to package and others use a value passed parameter to do that. The ones that use the value passed parameter suffer from performance hit as the rather bulky packet data gets a temporary copy when the parameter is passed before it lands at its final destination inside the newly constructed packet. The unnecessary temporary copy hurts quite badly as the underlying class (SharedBuffer) actually allocates the space for the data in the heap. Fix the performance hit by converting all of these value passed parameters to const references. I believe that this is what the author of the relevant code actually intended to do as there is a couple of packet construction helper functions that already use a const reference to get the raw data. * Optimize packet sender thread class Most of the data sending methods of the packet sender thread class use a value passed parameter for the packet data to be sent. This causes the rather bulky data to be allocated on the heap and copied, slowing the packet sending down. Convert these parameters to const references to avoid the performance hit. * Optimize packet receiver thread class The packet receiver and processor thread class has many methods (mostly packet handlers) that receive the packed data by value. This causes a performance hit that is actually worse than the one caused by the packet sender methods because the packet is first handed to the processPacket method which looks at the packet type stored in the header and then delegates the actual handling to one of the handlers. Both, processPacket and all the handlers get the packet data by value, leading to at least two unnecessary copies of the data (with malloc and all the slow bells and whistles of bulky classes). As there already is a few methods that use a const reference parameter for the packet data, convert all this value passed packets to const references.
2019-04-13World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat
6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
2019-04-12Add Irrlicht-specific smart pointer (#6814)Vitaliy
2019-04-11Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette
2019-04-08util/hex.h: Remove whitespace-only line (#8460)ANAND
2019-04-08daynightratio.h: Improve codestyle, minor optimisations (#8453)Paramat
2019-04-07Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat
'Fancy' leaves are intensive to render. Also remove the unnecessary duplicated setting of 'chunksize'.
2019-04-07Optimize random turns in dungeongen (#8129)Jozef Behran
It turns out there is no need to return the new value and preserve the old one in random_turn, the procedure can be made to modify the value in-place. This saves quite a bunch of parameter and return value copying.
2019-04-07Find PostgreSQL correctly (#8435)adrido
2019-04-07util/hex.h: Reserve result space in hex_encode()starling13
Reserve enough space for the result of hex_encode() to eliminate reallocations
2019-04-07Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND
2019-04-04Stabilise 'day night ratio' to fix object brightness flicker (#8417)Paramat
Previously, when basic shaders were enabled, the function time_to_daynight_ratio() returned values jumping between 149 and 150 between times 4375 and 4625, and values jumping between 999 and 1000 between times 6125 and 6375, (and the corresponding times at sunset) due to tiny float errors in the interpolation code. This caused the light level returned by blend_light() to jump between 14 and 15, which became noticeable recently as those light levels were given different visual brightnesses. Add early returns to avoid the problematic interpolation, and to avoid unnecessary running of the loop.
2019-04-04Change sign of pitch angle in debug menu (#8438)ANAND
Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-03Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy
2019-03-31Fix commentsLoic Blot
2019-03-31Create ServerThread earlier in the startup processLoïc Blot
2019-03-31mapgen: drop mapgen id from child mapgens.Loïc Blot
This id must be owned by the child mapgen and never be set to a misc value by a developer Also use nullptr in some places
2019-03-31EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot
We never handle the boolean return, also init twice is a coding error, not a runtime error
2019-03-31Use unordered_map instead of map for craft definitions (#8432)HybridDog
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
2019-03-26Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat
Like randomwalk caves, preserve nodes that have 'is_ground_content = false', to avoid dungeons that generate out beyond the edge of a mapchunk destroying nodes added by mods in 'register_on_generated()'. Issue discovered by, and original PR by, argyle77.
2019-03-26Prevent multi-line chat messages server-side (#8420)rubenwardy
2019-03-19Fix texture rotation for wallmounted nodeboxessfan5
fixes #8358
2019-03-18httpfetch: Disable IPv6 here too if requested by settings (#8399)sfan5
2019-03-18num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat
2019-03-17Add newline before itemstring in item tooltip (#8213)Wuzzy
2019-03-14LINT fixes since recent tooling updateLoïc Blot
2019-03-14Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot
This change permits to use up-to-date compilers, clang-tidy and clang-format It also refactor the tidy/format step to drop the binary selection from scripts and perform it directly in travis
2019-03-14Valleys mapgen code rewrite (#8101)Paramat
Shorter, simpler, clearer and more consistent with other mapgens, while preserving functionality. Base terrain shape is unchanged. With the 'vary river depth' option disabled, river surface level is unchanged. Behaviour of the 4 heat/humidity/river depth options is very slightly changed due to bugfixes and code cleanup (the mapgen is 'unstable'). Apply heat and humidity gradients above water_level instead of above y = 0.
2019-03-12Drop GUIConfirmRegistration::m_address unused fieldLoïc Blot
2019-03-12Fix cast from const by accessing string data directly (#8354)rubenwardy
Fixes #8327
2019-03-12HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy
* HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
2019-03-10Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy
Fixes #8332
2019-03-10Display pitch angle in debug menu (#8321)Ragulan R
2019-03-10Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)Paramat
Positional strings don't work on some Windows builds. Remove server address string, leave player name string present.
2019-03-07Abort when trying to set a not registered node (#7011)HybridDog
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
2019-03-07Optimize string handling in path search (#8098)Jozef Behran
Use "append" method to construct the various game paths instead of wasteful string concatenation. Additionally, use a temporary to extract and reuse a result of a few common subexpressions to further reduce the overhead.
2019-03-07Optimize interaction distance checker (#8193)Jozef Behran
The "what" parameter is being passed by value, most likely by accident as the type is "const std::string". Convert it to a reference by adding the missing "&".
2019-03-07Fix detach inventory serialisation (#8331)rubenwardy
2019-03-06Fix incorrect string length check after castrubenwardy
2019-03-06Fix clang tidy error due to incorrect use of quotes for characterrubenwardy
2019-03-05Change 'num_emerge_threads' default to 1 (#8303)Paramat
2019-03-05Fix --color command line parameter ignorance (#7173)HybridDog
* Fix color command line parameter ignorance * coloured log: Support detecting the tty on windows * Print an error message when setting something invalid as color mode instead of silently using mode never * Revert "coloured log: Support detecting the tty on windows" This reverts commit 4c9fc6366487ac0e6799e181796ca594797bb6f8. It didn't work for travis and belongs to a separate PR * Allow adjusting the log color with an environment variable If --color is not passed to minetest, is used to decide on the log colorization. Minetest settings can not be used instead of an environment variable because logs may appear before loading them. * fix empty if body