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2011-07-23Made dark places tint slightly in bluePerttu Ahola
2011-07-23Jungle biome/whatever thingPerttu Ahola
2011-07-22Changing key settings now doesn't require a game restartPerttu Ahola
2011-07-22Merge remote-tracking branch 'upstream/master'Constantin Wenger
2011-07-22fixed some problems with filenames of the translationsConstantin Wenger
2011-07-22Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-07-22Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ↵Perttu Ahola
already fucked up maps are now loaded correctly.
2011-07-22Declare USE_GETTEXT optionGiuseppe Bilotta
2011-07-22fixed problem with displaying special charsConstantin Wenger
2011-07-22updatepo cmake ruleGiuseppe Bilotta
Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process.
2011-07-22added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola
2011-07-22Static naming of po fileGiuseppe Bilotta
The po file should not be named c55 if we're in ∆. But since it is not exposed at installation time, we don't actually need its name to be based on the project name at all, so just call it minetest.po
2011-07-22Refactor mo creation/installationGiuseppe Bilotta
2011-07-22Use project name for mo filesGiuseppe Bilotta
2011-07-22Merge remote-tracking branch 'erlehmann/master'Giuseppe Bilotta
Conflicts (from the introduction of fr translations): src/CMakeLists.txt
2011-07-22changed some lines to fit the 80chars limitConstantin Wenger
2011-07-22Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola
2011-07-22Fixed new map generator causing a crash when generating at map limitPerttu Ahola
2011-07-21Added french translation.Cyriaque Skrapits
2011-07-21* different collision box for fireflies so they now hover above the groundNils Dagsson Moskopp
2011-07-21Reorganize cmake gettext message output to ease debuggingGiuseppe Bilotta
2011-07-21Restore "Leave address blank" positionGiuseppe Bilotta
2011-07-21Find correct library for MSVC vs MingW in WinowsGiuseppe Bilotta
2011-07-21Only install locale files if using gettextGiuseppe Bilotta
2011-07-21Uppercase DEFINED or cmake 2.8.4 complainsGiuseppe Bilotta
2011-07-21Refactor and clean up gettext managementGiuseppe Bilotta
2011-07-21Make gettext optionalGiuseppe Bilotta
2011-07-21Tweak makefiles to add -delta suffix.Weedy
2011-07-21Fix win32 MSVC compile. (screw gettext)Weedy
2011-07-20Merge pull request #27 from Oblomov/masterNils Dagsson Moskopp
* regression fix for windows build.
2011-07-20Move package search out of conditionalGiuseppe Bilotta
This unbreaks the Windows build which would otherwise have problems at the jthread level.
2011-07-20+ firefliesNils Dagsson Moskopp
2011-07-20Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp
2011-07-20Merge pull request #24 from SpeedProg/masterNils Dagsson Moskopp
gettext paths problem
2011-07-20fixed problem with wront paths in gettextConstantin Wenger
2011-07-20Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp
2011-07-20Set the window caption for the initial window tooGiuseppe Bilotta
2011-07-20Check the data path before usageGiuseppe Bilotta
When not running in place, check if the assumed data path in ../share/APPNAME exists. If it doesn't exist, fall back to ../data instead. This allows the program to run successfully from the checkout directory even without the run-in-place flag active.
2011-07-20Use system sqlite3/jthread libs if availableGiuseppe Bilotta
2011-07-20Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp
2011-07-20added gettext supportConstantin Wenger
german translation file and bashscript to update translations
2011-07-20Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-07-20* by popular request, fewer cloudsNils Dagsson Moskopp
2011-07-19* initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp
2011-07-19+ fake shading for the volumetric cloudsNils Dagsson Moskopp
2011-07-18+ volumetric clouds (thanks teddydestodes)Nils Dagsson Moskopp
2011-07-18final fixes to liquid flow, works now as intendedFelix Krause
2011-07-18fixes to liquid transformationFelix Krause
2011-07-18fixed refactoring issues // slowed down water flow a bitFelix Krause
* liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1
2011-07-18* refactored liquid transformation code (has some flaws)Felix Krause
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.