Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-10 | Ensure that heightmap is initialized before use | Craig Robbins | |
Without this, cavegen will use values in the heightmap before they are initialized. | |||
2015-03-09 | Stop formspecs closing with double-click in empty area | Craig Robbins | |
Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug) | |||
2015-03-08 | Fix memleak pointed by issue #2439. | Loic Blot | |
Also change bzero to memset. bzero doesn't work on windows | |||
2015-03-08 | Fix unitialized data when creating TOSERVER_INIT packet | Loic Blot | |
2015-03-08 | Make the dummy backend only look up blocks once | ShadowNinja | |
2015-03-08 | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | |
-MAP_GENERATION_LIMIT if surface not found | |||
2015-03-07 | Optimize Profiler::avg() | gregorycu | |
2015-03-07 | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | |
This caused confusing error messages like "argument #4 to set_node is not a string." | |||
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang | |
2015-03-07 | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-07 | Improve Clouds::render mathematics | Loic Blot | |
2015-03-07 | Fix Android text bug (no text displaying) | Craig Robbins | |
2015-03-07 | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | |
2015-03-06 | Don't start a server for map migration | ShadowNinja | |
2015-03-06 | Clean up database API and save the local map on an interval | ShadowNinja | |
2015-03-06 | Biome API: Enable decorations placed on water | paramat | |
Add schematic decoration force placement flag | |||
2015-03-05 | Improve group-based connection between raillike nodes | BlockMen | |
2015-03-05 | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | |
does same work | |||
2015-03-05 | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | |
performances | |||
2015-03-05 | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | |
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | |
2015-03-05 | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | |
of std::list | |||
2015-03-05 | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | |
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | |||
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
tile.hpp to src/client/ | |||
2015-03-05 | Server.cpp Use std::list instead of std::vector for playSound, ↵ | Loic Blot | |
fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions | |||
2015-03-05 | Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵ | Loic Blot | |
std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect | |||
2015-03-05 | Fix some rendering glitches | BlockMen | |
- Fixes particle draworder - Fixes nodehighlighting | |||
2015-03-05 | Performance improvement: Use std::list instead of std::vector for ↵ | Loic Blot | |
request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths | |||
2015-03-05 | Remove Queue class which uses std::list and use native std::queue | Loic Blot | |
2015-03-05 | Fix memory leak in MapgenV6 | Craig Robbins | |
2015-03-04 | Cavegen, mgv5: Cleanup code | paramat | |
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||
2015-03-04 | Use std::vector instead of std::list in StaticObjectList and ↵ | Loic Blot | |
MutexedMap::getValues() | |||
2015-03-04 | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | |
std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | |||
2015-03-04 | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵ | Loic Blot | |
for better perfs | |||
2015-03-04 | We always know playerSAO when calling SendInventory. Using it instead of ↵ | Loic Blot | |
searching it via peer_id | |||
2015-03-04 | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | |
* This permit to cleanup the player checking loop | |||
2015-03-04 | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | |
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value | |||
2015-03-04 | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | |
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | |||
2015-03-03 | Remove unused m_wielded_item_not_sent | Loic Blot | |
2015-03-03 | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | |
2015-03-03 | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | |
and testing the state change. | |||
2015-03-02 | Fix occlusion | Miguel Almeida | |
2015-03-02 | Fix narrow_to_wide_c (ANDROID) | Craig Robbins | |
* Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5 | |||
2015-03-02 | Mgv6: Add heightmap. Do not make large caves that are entirely above ground | paramat | |
2015-02-27 | Revert "Fix particles draworder" (issue #2388) | Loic Blot | |
This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a. | |||
2015-02-27 | Change find_surface_nodes_in_area to find_nodes_in_area_under_air | Craig Robbins | |
2015-02-27 | Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵ | Loic Blot | |
which touch air. This permit to massively improve performance for mods like plantlife | |||
2015-02-27 | Fix minor memory leak (Android) | Craig Robbins | |
2015-02-26 | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | |