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2015-01-19Fix bug in debug buildCraig Robbins
-O1 results in executables that are completely useless for actuall debugging
2015-01-18Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl
Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
2015-01-18Fix particles causing unitialised data being used due to use of incorrect ↵Craig Robbins
union member
2015-01-18Water fixesgregorycu
Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
2015-01-18Create empty default constructor for MapNodeCraig Robbins
2015-01-17Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat
2015-01-17Fix NodeMetadataList loosing memory on deserialize due to invalid clear map ↵sapier
call instead of clear
2015-01-17Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu
2015-01-16Make minor style change(unescape_string())Craig Robbins
2015-01-16Fix missing return in Database_Dummy::deleteBlockLoic Blot
2015-01-16Fix potential out-of-bounds array indexCraig Robbins
2015-01-15Add ability to delete MapBlocks from mapkwolekr
Also add a Lua API and chatcommand for this
2015-01-15Initialize noise ptr on creation (fixes crash if OreVein deleted before use)kwolekr
2015-01-15Fix unescape_string removing all backslashesShadowNinja
2015-01-15Change UniqueQueue to use a queue and a set.unknown
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade9
hardcoded values).
2015-01-14Fix use of uninitialized dataCraig Robbins
2015-01-13Performance fixes.onkrot
2015-01-13Add VoxelArea::hasEmptyExtentunknown
2015-01-12Attempt to fix occasional issue of uninitialized MapBlock datakwolekr
2015-01-12Prevent transform of noise3d result in getBlockSeed2kwolekr
2015-01-11Mapgen V5: Move cave generation from base terrain loop to optional functionparamat
This fixes biome surface in tunnels
2015-01-11Disable sound and key binding settings in "pause" menu on androidsapier
2015-01-11Fix invalid stepheight increase calculation on androidsapier
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2015-01-10Fix clipping rectangle of GUITable row highlightKahrl
2015-01-10Change default font sizes to 14(freetype) and 10(non-freetype)sfan5
2015-01-10Set default value for ENABLE_REDIS to 0sfan5
2015-01-09Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier
screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier
manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-10Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins
2015-01-09Fix logic of checkbox formspec element validity checkingKahrl
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as ↵sapier
their spawners
2015-01-09Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier
different handling on some devices
2015-01-09Fix facedir > 23 causes segfault in clientCraig Robbins
See issue #2017 Applied kahrl's gist
2015-01-09Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier
instead of previous assumed 72
2015-01-08Remove included SQLite3ShadowNinja
2015-01-08Add SQLite3 libraries to buildbotsfan5
2015-01-08Return step smoothing value to 23paramat
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-07Fix direction property of HUDrubenwardy
2015-01-07Fix emerge thread not cleaning up emerge queue on shutdownsapier
2015-01-07Fix andorid build errorsapier
2015-01-06Implement X11 dpi autodetectionsapier
2015-01-06Fixes for androidsapier
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
2015-01-05Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
This fixes the Mapgen V5 calcLighting segfault
2015-01-04Exclude vertical mapblock borders when setting lightkwolekr
2015-01-04NodeDef: Clear NodeResolver related entries too in clear()kwolekr