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2013-04-07Adjusting water removing above unloaded blocksproller
2013-04-06Don't re-write entire map_meta.txt if a setting is missingkwolekr
2013-04-06Fix to be able to build from dir different than source dirDiego Martínez
2013-04-06Don't flow finite liquid into an unloaded chunkproller
2013-04-06fix memory leaksapier
2013-04-06Add Dijkstra A* and A* without prefetching pathfind algorithmssapier
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-04-05Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune
2013-04-05Fix nick completionPilzAdam
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune
Lua API.
2013-04-03Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja
2013-04-03Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-03-31Add Ore generation flags, implement ore absolute heightkwolekr
2013-03-31Increase value range of Ore::clust_scarcitykwolekr
2013-03-30Add a small optimization to the menu splash and remove a old commentShadowNinja
2013-03-30Don't load menu textures every framekhonkhortisan
2013-03-30Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-30Make the textbox for serverlist title widerPilzAdam
2013-03-30GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam
serverlist
2013-03-29Fix build on Linux with some glibcskwolekr
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller
2013-03-29Add varying levels of precision to TimeTakerkwolekr
2013-03-29Add different place sound for nodesPilzAdam
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-29Update Credits tabkwolekr
2013-03-29Fix last singlenode modificationkwolekr
2013-03-29Don't replace existing nodes in singlenode mapgenkwolekr
2013-03-27Prevent infinite loop with invalid Inventory formatkwolekr
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-24Vary ore sheet y position by noisekwolekr
2013-03-24Ensure ore can fit in OreSheet::generate()kwolekr
2013-03-24Add more error checking to l_register_orekwolekr
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-23Allow spawning particles from the server, from luaJeija
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
2013-03-23Move rightclickable to the proper placePilzAdam
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
2013-03-236d facedirRealBadAngel
2013-03-23Random guest name and finite liquid checkboxproller
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola
defaults to air
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr
2013-03-17Add jungle grass to jungleskwolekr
2013-03-17Don't erase modified_blocksIlya Zhuravlev
2013-03-17Add FPS limit to menu cloudsShadowNinja
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel