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2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl
See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered).
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan5
2017-11-27Light curve: Add and tune mid boost gaussianparamat
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-24Inventory: Restrict access from too far awaySmallJoker
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva101
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy
* Update light storage format
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat
Nearby codestyle cleanup.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-11-08Add minetest.safe_write_file() to script APIsfan5
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-11-04Do not scale texture unless necessary.Lars Hofhansl
This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04httpfetch: Enable gzip supportsfan5
2017-10-31Rewrite rendering engine (#6253)Vitaliy
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
2017-10-30Add sha1 to lua utils. (#6563)Rob Blanckaert
2017-10-30Initial Haiku support (#6568)miqlas
* Iitial Haiku support
2017-10-29Fix day_night_ratio_do_override not being initialised server-siderubenwardy
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29CSM: Add a way to get current locale from CSMlisacvuk
2017-10-29Biome API: Add decoration flags for underground decorationsparamat
Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
2017-10-28Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl
2017-10-26Add missing? includeEsteban I. Ruiz Moreno
2017-10-25Reduce server FOV with forward speedLars Hofhansl
This causes blocks in front of the player to be rendered sooner and blocks in the periphal view (that would soon be out of view) a bit later. Overall this leads to smoother rendering as the player is moving around.
2017-10-23Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto
Formspec input for each individual noise parameter and flag. Allow noise flags to be set in advanced settings, previously only settable in minetest.conf. Standardise 'group format' for noise parameters set in minetest.conf, as only these support noise flags. However the older 'single line' format is still accepted to support existing minetest.conf files. Therefore auto-generate minetest.conf.example with noise parameters in 'group format'. Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or 'noise_params_3D', the dimension number is displayed in the advanced settings edit page.
2017-10-19Set range of blocks to retrieve per roundtrip to 2.Lars Hofhansl
This is a small, partial revert of #6483, which had set this to 1.
2017-10-17directiontables.cpp: fix a warning reported by VS2017Loic Blot
2017-10-17Fix inventory drag drop flag (#6416)asl97
2017-10-17Add updated settings_translation_fileEsteban I. RM
2017-10-17don't pass g_settings around, and use it directlyEsteban I. RM
2017-10-17Regenerate minetest.conf.example and translation fileEsteban I. RM
2017-10-17Implement #6096Esteban I. RM
2017-10-16Fix strict_protocol_version_checking functionality after ee9a442SmallJoker
2017-10-16Don't try to craft a non-existent itemEsteban I. RM
2017-10-15Real global textures (#6105)Vitaliy
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
2017-10-15Cache server config settings. (#6530)lhofhansl
* Cache server config settings.
2017-10-13Retrieve a small cone of blocks in the direction of the players velocity.Lars Hofhansl
This helps retrieving the right set of blocks when the player is falling, traveling on cart, or in general traveling in a direction different from the view direction.
2017-10-13Formspec: Fallback to 'label' in readonly textarea[]SmallJoker
Guarantees backwards compatibility for this formspec element change