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AgeCommit message (Expand)Author
2017-07-17Mgfractal: Improve spawning behaviourparamat
2017-07-17Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero
2017-07-17Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat
2017-07-16F5 debug display: Reformat and remove some information (#6125)Paramat
2017-07-16Chat protocol rewrite (#5117)Loïc Blot
2017-07-15Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith
2017-07-15Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot
2017-07-15Default window size: Increase to 1024x576, aspect ratio 16:9paramat
2017-07-15CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy
2017-07-15Sneak: Stripped down versionSmallJoker
2017-07-14Remove remaining modstore code (#6120)Elijah Duffy
2017-07-14Dont search for locale folders if gettext is disabled (#6133)adrido
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-07-07Mapgen Carpathian: Add lava_depth parametervlapsley
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-07-06Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley
2017-07-05Fog effect when camera is inside cloudBen Deutsch
2017-07-04Treegen: Fix s16 overflow warning (#6082)Vincent Glize
2017-07-04Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy
2017-07-04Camera: Arm inertia code cleanup (#6094)kilbith
2017-07-02Fix crash due to missing pointer validationLoic Blot
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-07-02Camera: Improve arm inertiaJean-Patrick Guerrero
2017-07-02Dungeons: Add setting to prevent projecting dungeonsparamat
2017-07-01Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones11
2017-07-01C++11 cleanup inventorymanager (#6077)Vincent Glize
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones11
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ...red-001
2017-06-30Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat
2017-06-28Mgv7: Fix undefined 'float_mount_height'paramat
2017-06-27Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald
2017-06-27Fix msvc annoyances (#5963)adrido
2017-06-27Fix arm inertia limit casekilbith
2017-06-26Fix undefined behaviour in arm movement when dividing by zeroLoic Blot
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-26Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot
2017-06-26Add Arm Inertia (#6050)kilbith
2017-06-26Ores: Make 'absheight' flag non-functionalparamat
2017-06-25Revert "Ores: Make 'absheight' flag non-functional"Loic Blot
2017-06-25Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker
2017-06-25Mgv7: Clean up divide-by-zero fixparamat
2017-06-25Ores: Make 'absheight' flag non-functionalparamat
2017-06-24Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász
2017-06-24C++11 cleanup on constructors guiEngine (#6036)Vincent Glize
2017-06-24Game::showOverlayMessage: securise functionLoic Blot
2017-06-24Mgv7: Avoid divide-by-zero errorsparamat
2017-06-24Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat
2017-06-23Show param1 and param2 in debug screen (#6031)Wuzzy
2017-06-22LINT fixLoïc Blot