Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-15 | Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵ | Dmitry Marakasov | |
(#11263) | |||
2021-05-08 | Fix overlays for 2D-drawn items | sfan5 | |
fixes #11248 | |||
2021-05-06 | Fix build for newer versions of GCC (#11246) | lhofhansl | |
2021-05-06 | fix: extractZipFile is not part of Client but more generic. | Loic Blot | |
This solve a crash from mainmenu while extracting the zip | |||
2021-05-05 | Use Irrlicht functions to query npot texture support | sfan5 | |
2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot | |
2021-05-03 | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | |
2021-05-03 | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | |
2021-05-03 | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | |
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | |||
2021-05-03 | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | |
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | |||
2021-05-03 | refacto: drop unused Hud::smgr | Loic Blot | |
2021-05-03 | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | |
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | |||
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot | |
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | |||
2021-05-03 | refacto: hide mesh_cache inside the rendering engine | Loic Blot | |
This permit cleaner access to meshCache and ensure we don't access to it from all the code | |||
2021-05-03 | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | |
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | |||
2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | |
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | |||
2021-05-03 | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | |
2021-04-23 | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | |
2021-04-21 | Fix two CMake build issues | sfan5 | |
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found | |||
2021-04-20 | Look for PostgreSQL library properly and fix CI | sfan5 | |
2021-04-20 | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | |
(#11145) | |||
2021-04-20 | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-04-18 | GLES fixes (#11205) | sfan5 | |
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | |||
2021-04-18 | Isolate library tables between sandbox and insecure env | sfan5 | |
2021-04-16 | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | |
2021-04-13 | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | |
2021-04-11 | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | |
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds | |||
2021-04-11 | Modifying fall damage via armor group (#11080) | Wuzzy | |
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | |||
2021-04-09 | Fix server favorites not saving when client/serverlist/ doesn't exist ↵ | sfan5 | |
already (#11152) | |||
2021-04-09 | Don't reseed stars when changing star count | Wuzzy | |
2021-04-05 | Make edit boxes respond to string input (IME) (#11156) | yw05 | |
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME. | |||
2021-04-05 | Don't apply connection timeout limit to locally hosted servers | sfan5 | |
fixes #11085 | |||
2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | |
The flash intensity is calculated proportionally to the maximal HP. | |||
2021-04-05 | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | |
2021-04-02 | CGUITTFont optimizations (#11136) | sfan5 | |
2021-04-02 | Sort out cURL timeouts and increase default | sfan5 | |
2021-03-31 | Irrlicht support code maintenance | sfan5 | |
2021-03-30 | Draw items as 2D images (instead of meshes) when possible | sfan5 | |
2021-03-30 | Block & report player self-interaction (#11137) | Lars Müller | |
2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | |
2021-03-30 | Fix wield image of plantlike_rooted (#11067) | Wuzzy | |
2021-03-30 | Degrotate support for mesh nodes (#7840) | Vitaliy | |
2021-03-29 | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | |
2021-03-26 | Drop irrUString from MT, it's owned by irrlicht now | Loic Blot | |
2021-03-23 | Fix attached-to-object sounds having a higher reference distance | Desour | |
2021-03-23 | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | |
2021-03-21 | Fix segfault for model[] without animation speed | Jean-Patrick Guerrero | |
2021-03-21 | Restore minimal normal texture support (for minimap shading) | Vitaliy | |