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2011-04-24Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola
2011-04-24Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola
lighting"
2011-04-24Made the main menu a bit more unique lookingPerttu Ahola
2011-04-23fix to the previous commitPerttu Ahola
2011-04-23tuned error reporting a bitPerttu Ahola
2011-04-23port to be not set to 0 from configurationPerttu Ahola
2011-04-23Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola
2011-04-23cleaning up main.cpp a bitPerttu Ahola
2011-04-23fixed flowing water lighting when it is below a solid blockPerttu Ahola
2011-04-22Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21set client to not show hp if server doesn't support itPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-19item drop multiplication fixPerttu Ahola
2011-04-15Menu will now ignore an invalid port or the port 0.Perttu Ahola
2011-04-12fixed port setting not being loaded from configuration file for clientPerttu Ahola
2011-04-12fixingPerttu Ahola
2011-04-11Fixed some problems with crafting and inventoryPerttu Ahola
2011-04-11updated example map generator python scriptPerttu Ahola
2011-04-11support for format 0 and 1 mapsPerttu Ahola
2011-04-11Added installing build-essential to build instructions and modified the ↵Perttu Ahola
main.cpp notes a bit
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-11Fixed error reported by cppcheck:Perttu Ahola
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
2011-04-11fixed problem with vc++ build crashing at startupPerttu Ahola
2011-04-11hopefully fixed a bit morePerttu Ahola
2011-04-11improved old map supportPerttu Ahola
2011-04-11added ignoring of map_meta.txt to better support old mapsPerttu Ahola
2011-04-10fixed the object update interval thingyPerttu Ahola
2011-04-10changed server to do object management at longer intervals (0.5s)Perttu Ahola
2011-04-10Made environment to not consider disconnected players when dealing with ↵Perttu Ahola
ActiveObjects
2011-04-10better support for old mapsPerttu Ahola
2011-04-10missing include for server buildPerttu Ahola
2011-04-10added missing filePerttu Ahola
2011-04-10Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola
and other stuff.
2011-04-10a commit before starting to reorganize the map loading/generation logicPerttu Ahola
2011-04-10new-style rats are now generated in the mapPerttu Ahola
2011-04-10fixed a bitPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10items now fall by gravity... also some other random updatingPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-09set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola
width)
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06stone shovel now needs cobble, not stone.Perttu Ahola
2011-04-06cleaning notes and stuffPerttu Ahola
2011-04-06Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola
it. Otherwise set the modified blocks unsent.
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola
spikes
2011-04-06Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola
frametime spikes
2011-04-06fixed the bug of disabled removal of empty chestsPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05forgot the furnace menu files!Perttu Ahola